The lyrics are obviously about having an affair with a girl who already has another boyfriend. And Paul and Norman were (are?) friends, they dated with Helena some point. It is kinda weird but I am sure Paul thought about that while writing the song.
This is the ultimate Norman Reedus Website. We have all the latest news,videos and updates from Norman. If you are looking for anything Norman Reedus Related than you are in the right place!
Monday, September 30, 2019
Is Stay In Touch about Paul, Norman Reedus and Helena Christensen ?-UNR
These are the things I personally miss in S10E1. (I STILL LOVED THE EPISODE).-UNR
Hello TWD fans,
I’ve watched the first episode of TWD and I really enjoyed it. There were a few issues I was having with the premiere.
I STILL LOVED IT IT’S JUST WHAT I WOULD LOVE TO STILL HAVE SEEN AND HAPPEN
- Tara, I think Angela Kang did a really good job with writing Tara. I did not like her in season 7 and 8 but the storyline they gave her in season 9 really surprised me and it actually worked for me. I understand that she was killed off, but the problem is that Jesus and Enid were killed of too.
- We did not see any Hilltop. Why would I even care about the Hilltop? There is pretty much no character left from that community that is really important. Maybe they killed of Tara because they thought Maggie would return to Hilltop in S10 but now that is not happing? I think Angela Kang destroyed the Hilltop a little bit too much. Mm I just remembered that a few characters like Ezekiel now live at the Hilltop.
- When I am watching the first episode, I just DO NOT want to see Rosita, Eugene, Gabriel, Siddiq, Aaron, Ezekiel, Magna, Yumiko, Connie or any other GOOD survivor/actor to die at this moment. Kill of characters like Kelly, Jerry, Laura and just other small characters instead of the main characters.
- Why is Judith (Caily Flemming) not in the opening credits? I want her to be instead of Andrew Lincoln and maybe even the share the Andrew Lincoln spot with the name of RJ, just the 2 names next to each other and then we see Norman Reedus.
- Just think about it how AWESOME the episode would be if we saw the grown-up version of Carl with Michonne talking with Judith and RJ about Rick. I really REALLY miss that connection point.
Rosita, Eugene, Gabriel, Aaron, Siddiq and Ezekiel are NOW one of THE BIGGEST characters in TWD and I think it would be a MAJOR disaster if we have to say goodbye to these characters. We need to have enough characters to feel we are still following this storyline and if they kill of those characters, they kill of the storylines of the earlier seasons.
Where is Morgan :/ Ugh, they need him to get back to TWD. His time on FearTWD is pointless, useless, boring and he just needs to go back to his old buddies and talking about Rick instead of helping people that do not want any help :/.
I don’t miss Dwight, never really liked the character. (I skipped a lot from S7 and S8 because I did not like any character in that season).
THINGS THAT I NOTICED AND CHANGED FROM S9
- I remembered that Michonne and Siddiq were always together. Now it’s Michonne and Aaron? Did they also want to do that in S9 but the actor that plays Aaron had not much time in S9 so they chose Siddiq instead?
- I like Michonne and Aaron as a team.
Sunday, September 29, 2019
[Death Stranding] Was Kojima taking the piss out of Geoff Keighley? Spoilers for unreleased game-UNR
This trailer was released a while back showing off peeing mechanics and a semi famous person's face as a character.
1) The trailer starts off with the title card for "Ludens Fan". Ludology is the study of games and Kojima has taken to calling humans, Ludens, as in Homo Sapiens who game.
The fan here refers to Geoff Keighley, a games journalist/ show producer who is friends with Kojima and famously spoke up against Konami when Kojima was fired and banned from attending the games awards. Geoff appears in the trailer as a fan of the organisation in the game or symbolically Geoff is a fan of games/celebrities like Norman Reedus and Kojima.
2) Also in the trailer, the mechanics of peeing are shown, it's a weird thing, but whatever. In the UK 'taking the piss' is a phrase used to mean mocking someone.
Wait you say, Kojima's Japanese, he couldn't possibly know what that means. Ah but, Kojima is also a cinephile, watching a single movie up to 14 times(Mad Max) if he really likes it, you can find it on the same channel where he reviews films.
He's probably semi fluent in English, but as Japanese people are afraid of embarrassing themselves, seldom uses it.
It's not out of the realm of possibilities that watching a Guy Ritchie film he would have heard that phrase.
3) Creators and Fans. There's a well known subset of creators who dislike critics, mostly because it's far easier to criticize than to create. While I don't believe Kojima fits in this group he does realise that Geoff is more of a fan/critic than creator.
So while not malicious, he does make a point here. The creator/main character is doing all the hard work, while the fan/critic sits in their little bubble and offers praise and criticism.
In the video, Geoff acts pretty cringy by Western standards, like a otaku fan at an idol meet and greet.
Ultimately the words of fans and critics mean little and the creator carries on working moving towards a further goal.
Saturday, September 28, 2019
List of cool upcoming games (very epic )-UNR
Cyberpunk 2077
Elden Ring
Bubsy 4D
Crackdown 3 part 2
Dark souls 2 : scholar of the second sin
Bloodborne kart
Radical heights : the pre-sequel
The culling 3
The surge 3 : Prepare to die but sci fi
Lords of the fallen 2 but not really cause everyone hated it
The witcher 3 x2 so the witcher 6
Metal Gear dies
Death stranding but you play as the baby inside norman reedus
Conk and ball tortures bad fur day
[Video] P.T Silent Hills expansion made in Dreams PS4 by fan. Romantic scene, Norman Reedus and Lisa-UNR
Friday, September 27, 2019
Sam's handcuffs serial number "0524-79" from Death Stranding may be also considered as a reference to Chico's cage numberplate "Omega-2457" from Metal Gear Solid V Ground Zeroes-UNR
Here's the screenshot i took in front of Chico's cage inside Camp Omega from Metal Gear Solid V Ground Zeroes with the numberplate "Omega-2457" visible on its right side: - https://twitter.com/ItalianJoe83/status/841744998181789696?s=09
When I saw Norman Reedus' handcuffs close up pictures taken from Guerilla's game Horizon Zero Down on r/DeathStranding posted by u/cyril_002 with the serial number "0524-79" on the blue light handcuff I had a double déjà-vu about the similarities between "204863" and "63.08-24" included in this TPP-DS GPS Coordinates Connection Theory I posted long time ago and these numbers until I remembered Chico's cage numberplate which was "Omega-2457" so I thought to a possible similar connection between this two codes also based on the following factors:
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The blue light from the handcuffs may be a reference to the blue light which appears during Chico's Ground Zeroes cutscenes at Camp Omega like when he's been rescued by Snake and when he gets the Walkman from Skull Face
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Norman Reedus appears in P.T. Silent Hills as main protagonist
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In P.T. Silent Hills Concept Movie a Chico's head cameo made his appearance
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In Death Stranding Norman Reedus also appears as the main protagonist
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MGSVTPP Launch Trailer has this quote "From Zero To Omega" which I took inspiration in order to "convert" the Omega symbol from Chico's cage numberplate to a 0 number obtaining "0-2457" as result
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The missing number was a 9: the first thing I thought was this quote "I'm afraid it's been nine years" from MGSVTPP GDC 2013 Trailer obtaining as result the number "0-24579"
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"0524-79" and "0-24579" share the exact same numbers but in different order just as for "204863" and "63.08-24"
Edit: original comment link posted on r/DeathStranding:
May 24th, 1979
According Google search first result:
32nd Cannes Film Festival: "Apocalypse Now" directed by Francis Ford Coppola and "Die Biechtrommel" directed by Volker Schlondorff jointly awarded the Palme d'Or
For those interested in more possible connections with MGSVGZ/TPP you can check my theory on the handcuffs serial number on r/NeverBeGameOver
Norman Reedus 🤤🤤-UNR
Thursday, September 26, 2019
Norman Reedus: "You haven't seen anything yet"-UNR
Wednesday, September 25, 2019
What is up with Norman Reedus?-UNR
Really curious as to why this is. We saw Norman in lots of promotional pictures when Kojima was working on PT. Now he's in Death Stranding. Not saying it's a bad thing at all, I actually really like the fact we get to play as his model in the game, but I'm just wondering why Kojima wanted him in not just one game but two. I've tried asking around but all I hear is the "Oh Kojima is just obsessed/fanboy if Reedus lolol."
How to make profit with the Xbox Scarlet in one step-UNR
Have Hideo Kojima develop a vague game with Norman Reedus's ass in it then fill the cast with other actors/actresses/directors like Mads Mikkelsen, Léa Seydoux, Margaret Qualley, Tommie Earl Jenkins, Troy Baker, Lindsay Wagner, Guillermo del Toro and Nicolas Winding Refn. You know like Call of Duty and several other games have done before but got criticized for it because it wasn't Hideo Kojima. Don't forget to promote the action title as really really 'deep' and 'genre' defining and 'taking video games to a whole new level' because people just eat that shit up when it's Hideo Kojima the same developer who brought us horses shitting in real time in Metal Gear Solid V.
Tuesday, September 24, 2019
Jeffrey Dean Morgan & Norman Reedus Rode Their Motorcycles To #ConanCon - CONAN on TBS-UNR
Norman Reedus and Marilyn Manson hang out and more star snaps-UNR
Norman Reedus gets a Hug from Marilyn Manson at 'The Walking Dead' premiere-UNR
Marilyn Manson and The Walking Dead’s Norman Reedus are cuddly goth BFF goals-UNR
Monday, September 23, 2019
Havent talked to my best friend in over a month-UNR
Title says it all
Me and my friend go way back we meet in 4th grade and really became close friends mid high school years. So a 10+ year friendship
She is a great friend among other things helped me through my mothers passing
So my friend lives in georgia near where they film walking dead, and marvel movies. Among every thing that films in that area.
Last month she was dining at the restaurant that norman reedus owns called nick& norms. She texted me telling me as she was having dinner that jeffery dean morgan, and andrew Lincoln was there. Now i 100% believe her cause i know the area she lives in and they were filming around that time.
I said yea sure and to facetime me so i can said hi
She responded saying dont text her if i was going to be an ass i told her i wasnt , and she should know i wouldnt be a asshole to her .shes my best friend. I told her i was joking and even said " im sorry you took it the wrong way"( probably not the best choice of words)
Thats pretty much it she hasnt texted me, and i havent textes her, but ive been going through alot, and i want to text her, but cant seem to do it
Sunday, September 22, 2019
This is how I think this scene played out..-UNR
Norman Reedus: okay, what next?
Hideo Kojima: alright, so obviously there's gonna be tons of people just wanting to look at your crotch in this home base mode. So how would you react to people peepin on your pangus?
Norman Reedus: what, what?? People are gonna stare at my crotch??
And then that's why he believes Kojima is a genius. Cuz he's just right :b
-A Death Stranding illustration- Norman Reedus as Sam Porter Bridges - [ Original available for sale ] ------------- Upvote and comment who'll be the next.-UNR
Saturday, September 21, 2019
In the video game "Death stranding" Norman Reedus' character needs to be reminded that BBs are just tools and he shouldn't attach to them emotionally which connects him with his character in the 2015 movie "Vacation" where he interpreted a child rapist.-UNR
[Video] In Death Stranding, The Song That Norman Reedus (Sam) Played On The Harmonica Is The Same Song That Mads Mikkleson (Cliff) Sings In An Earlier Trailer-UNR
Friday, September 20, 2019
We need to look at Norman Reedus ENG & JAP voice acting and remember...-UNR
Akio Ohtsuka is the Japanese Voice actor for Snake, and was cast as the voice actor for both Ground Zeroes, and for Phantom Pain.
For the American release of Ground Zeroes & Phantom Pain Keifer Sutherland was cast as the voice for Snake, leaving Akio's role completely untouched in the Japanese version... but why?
Akio IS in Death Stranding:
https://gamingbolt.com/death-stranding-akio-otsuka-has-finished-his-voice-recording-for-the-year
But what we're seeing here is another switcheroo with the American version ft. Norman Reedus.
Much how Kojima took a liking to Kiefer as an 'older Big Boss'
https://i.redd.it/vftfho8hctn31.png
Then Reedus must be the younger version of Big Boss, as pointed out in MGS3's dialogue before the fight with The Joy.
https://i.redd.it/xjj42rr6dtn31.png
Empathy Box Theory: We all are Sam Porter Bridges-UNR
From the latest gameplays I am getting more and more familiar feeling. And in the latest one with players private room it hit me: the game may be heavily influenced by the so-called ́empathy box ́
They are most well known from novel “Do Androids Dream of Electric Sheep?” by Philip K. Dick which inspired the movie “Blade Runner”. Only inspired, if you saw only the film, the book is actually about something totally different. The main themes are religion and empathy and how that makes us humans. One of the key items is this empathy box.
́ ́The main Earth religion is Mercerism, in which Empathy Boxes link simultaneous users into a collective consciousness based on the suffering of Wilbur Mercer, a man who takes an endless walk up a mountain while stones are thrown at him, the pain of which the users share.”
Basically it looks like a virtual reality device with handles that make you share experience of all other people in one avatar.
“Ray continued to grip the handles. On the screen, Wilbur Mercer walked slowly over the barren, jagged surface of a desolate hillside, his face lifted, an expression of serenity - or vacuity - on his thin, middle-aged features... To Joan, he explained, ́This is the empathy box, my dear... when you take hold of these handles you're no longer watching Wilbur Mercer. You're actually participating in his apotheosis. Why, you're feeling what he feels.´”
And finally:
“´An empathy box,´he said, stammering in his excitement, ́is the most personal possession you have. It's an extension of your body; it's the way you touch other humans, it's the way you stop being alone.´”
It works pretty well to distinguish the difference between human and android in the novel, because artificial people don't understands empathy so this is solely human experience. The urge to share the feels, apotheosis and catharsis. At the end of the novel (maybe a slight spoiler) there is revealed, that mercerism is fake, shoot in film studio and the Wilbur Mercer is just an actor. All of this religion is orchestrated by the government, because it is the best way to control the people. But it doesn't matter in the end because the religion and sharing empathy and experiences were for the people more important than that it was fake. Religion is a key element of humanity.
There are so many aspects of this story that sounds similar to Death Stranding. The man walking the mountains. There is even mentioned unspoken evil that throne stones at Wilbur (BTs?). But what got me thinking is that how Sam is celebrated as a hero, everybody knows him. The first gameplay with the voices encouraging him (will we be able to share not only signs but also voices?). The last gameplay showing Sam in the private room acting like the camera is the player. That he is aware of being controlled. I already noticed some theories of us, players, being another recognized character of the game, sharing the control of Sam. DS might be the empathy box and only playing is will bound us together in sharing the pain and apotheosis of Sam Porter Bridges (aka actor Norman Reedus). Much deeper feeling even though we know it is all fake. But emotions will be real.
Can this all be an inspiration in general, for gameplay, or also the story-wise? Does Kojima dream?
Thursday, September 19, 2019
Sam seems to be aware of Norman Reedus?!?!-UNR
Anyone planning to create a Norman Reedus character?-UNR
I am currently working on the Silent Hills series and would like to use a character that more closely resemble Norman Reedus instead of the one I use now. I might try to make one myself at a later date if nothing is available, but right now my priority is completing the game. It's just a question! EDIT: I just discovered one, I'll look into whether I can use it or not.
At first glance I thought the baby was Norman Reedus's huge dick.-UNR
@LBAnimation: Amazing Norman Reedus art by nivi-artist #MadeInDreams #DreamsPS4 #PT #SilentHills #TheWalkingDead @wwwbigbaldhead https://ift.tt/2NoQUxO
Anybody else is not sure how to feel about Sam's room gameplay?-UNR
I mean the game itself is so full of details and freedom that I'm not sure how to feel about Sam's apartment gameplay, where you control the camera but don't have an option to control him. I mean yes, we get to see Norman Reedus reacting to us, we get to customize anything and prepare weapons, but also no option to walk around, I feel both awed by Norman's funny faces and reactions and a little bit "meh" about the fact that I can't walk around the apartment
Wednesday, September 18, 2019
I would have preferred to have seen Jason Alexander (George from Seinfeld) in the Norman Reedus role in Death Stranding-UNR
No clue why besides the sight of Jason Alexander carrying whatever the character is carrying...all that yellow luggage on his back...just to see Jason Alexander carrying it over those grassy hills would be interesting, I think. Like not what you expect, in other words. Surprising casting. Like...you'd expect it to be the usual strong "hero" character (that's Norman Reedus' thing right... or no?) but instead it'd be Jason Alexander.
Hope to see Jason in a DLC update!
S10 Oficial Main Characters Descriptions (Series Regulars) - AMC-UNR
- Daryl Dixon (Norman Reedus): Although a lone wolf at heart, Daryl is loyal beyond measure. Watching Carol struggle with her grief and anger causes Daryl great concern while his sense of duty to the communities is heightened with the rules imposed by the Whisperers. He inherently understands everyone has done, and has to continue to do, horrible things to survive. Daryl’s insight of knowing when to evade or attack, observe or act, listen or command illustrates not only his fighting style, but his strength of character as well. How will Daryl’s wisdom serve him and those around him? Will the walls begin to close in, making him once again feel trapped and claustrophobic? Will he revert to his caged animal approach to survival? Or will he accept this new normal and perhaps start living beyond today?
- Carol Peletier (Melissa McBride): Carol continues to be devastated by the death of her son Henry. Haunted by loss and to further guard herself, Carol left her husband Ezekiel. She is in a push/pull state of wanting to separate from everyone and everything, and seeking revenge on the mother that took her child. What is she capable of doing in order to erase the events of her past? What more is she willing to leave behind and how might her actions affect the ones she loves?
- Michonne (Danai Gurira): Michonne continues to be the strong strategic thinker she has been since before the post-apocalyptic world. Her pendulum has swung from staunchly independent to a pessimistic protector to having faith in humanity, but always squarely grounded in what is for the greater good and safety of her family and the communities. Michonne innately knows Alpha has all the power and that they must abide by her rules, for now, because revenge will get everyone killed. Michonne wants to dismantle Alpha’s power. She is teaching Judith how to strategically attack an enemy. She must equip her daughter and her son for their future in this dead world.
- Eugene Porter (Josh McDermitt): Still in love with Rosita, Eugene is once again the odd man out in vying for her affection and attention behind Gabriel, with whom she is in a relationship, and Siddiq, the father of her child. Eugene is lonely and wants to be in a relationship. He analyzes his actions with Rosita with the same vigor he problem solves for the communities. Both involve many people with different opinions. Both are life and death. His decisions could severely alter everyone’s way of life.
- Rosita Espinosa (Christian Serratos): Rosita has given birth to a baby girl named Socorro (aka Coco), which means “help.” And nothing could ring more true for Rosita. She is learning it takes a village to raise a child. Rosita is trying to find the balance between being a vigilant soldier, a responsibility in which she is skilled and confident; and adjusting to being a new mom, an unfamiliar and unknown role.
- Gabriel Stokes (Seth Gilliam): Gabriel is in a position of power he has not been in since the world and his parish fell. He trusts himself and the communities trust him. He believes in the charter and he holds great hope for the future of the joined communities. He is in a relationship with Rosita and is navigating the parental waters with Siddiq and Eugene. As Alpha tightens her hold, Gabriel’s compassion is tested and his moral compass challenged.
- Aaron (Ross Marquand): Aaron has not healed from the loss of Jesus and the tragic events of the fair. He will not let his guard down again. He has become a strong leader and no longer has the talk first mentality. Raising Gracie has filled him with purpose and fight as he trains the militia to protect their communities. He realizes there is no right or wrong in this world, just protecting your loved ones at whatever the cost. His survivor’s guilt now has an outlet for release.
- Negan (Jeffrey Dean Morgan): Negan is coming to terms with his post-Sanctuary life. He has been granted some small freedoms, but struggles to find his place within the community, particularly when the increasing threat of the Whisperers causes paranoia and suspicion to seep in. Negan wants to lay low and not become the focus of anyone’s rage, but what is a bad guy to do when he isn’t allowed to be good? Will he find redemption? Regardless of the situation, whether he has the upper hand or not, Negan is always ruthlessly vocal and honest.
- Ezekiel (Khary Payton): Ezekiel is a former shadow of himself, having lost his family and the Kingdom. Everything he has built is gone. He has let go of the pretense and presence of being King. He is unsure of his purpose and does not know if he will find hope again. His community is unraveling and looking towards him for help, but is this a weight too great to bear?
- Jerry (Cooper Andrews): Ezekiel wasn't the only one who lost the Kingdom, Jerry lost it too. Now Jerry is trying to hold on to Ezekiel, who is disappearing within himself. Without the King, Jerry tries to remain positive, hoping to create a new home at Hilltop for his family and the others displaced from the Kingdom. There is no doubt, Jerry wants his leader to return.
- Siddiq (Avi Nash): As the sole survivor of Alpha’s wrath last year, Siddiq is suffering from PTSD. He is privately trying to piece back together his sanity while tending to his newborn and the increasing medical needs for Alexandria. Faced with a memory that never ends, he questions what is happening around him, inching further down the rabbit hole of depression and anxiety.
- Alden (Callan McAuliffe): Alden is on a mission to avenge Enid’s death by attempting to fortify the communities with an impenetrable defense. Knowing defense is only one aspect of an attack, Alden is reactive and proactive in his thinking.
- Magna (Nadia Hilker): Magna does not like what she is seeing and she certainly does not like the Whisperers imposed rules. Her gut instinct is to take care of herself and her immediate loved ones first and foremost, even at the expense of others within the communities.
- Yumiko (Eleanor Matsuura): Yumiko respects and upholds the wartime rules the communities have in place to protect themselves from the Whisperers. As tensions rise, Yumiko’s inner circle expands as she aims to protect the communities. She finally has a home and will fight to protect it and everyone in it, but her approach proves to be more complicated than she images.
- Connie (Lauren Ridloff): Connie is a stealth fighter and remains ever dedicated to protecting her sister. She is open to accepting a new way of life and building friendships within the communities, but her focus on the Whisperers does not leave room for much else. Does she have tunnel vision in her mission or is it an excuse for her to distance herself from an expanded life.
- Judith Grimes (Cailey Fleming): A kid warrior beyond her years, Judith is every bit Michonne’s daughter from the way she handles her sword to the way she handles people. She is also her brothers’ keeper, approaching the future with Carl’s wisdom and RJ by her side. Rick, too, is a part of her daily life as she shares her version of stories she’s heard to keep his memory alive. Her history is never forgotten. She embodies the past, present, and future. Will she have to grow up too soon or will she be able to remain a kid for a little while longer?
- Alpha (Samantha Morton): Alpha is playing the long game for keeps. Her reign of terror is calculated. Worst of all, she has the patience to see it through to the end, and the horde to back it up. You cannot question or escape what she is going to do. She believes primal instincts are the only way of survival and must prove the communities’ humanity of the past has no use in this world. She is calm and steady, as a leader should be, to keep her flock in line.
- Lydia (Cassady McClincy): Not her mother’s daughter, Lydia tries hard to assimilate into her newfound community. Like Negan, she feels she will never be accepted without questioning eyes upon her. Like Daryl, she is trying to unlearn her neglected animalistic upbringing. Will she find her voice as she traverses life between these two ways of survival?
- Beta (Ryan Hurst): Beta is a Whisperer to his core, perhaps even more so than Alpha. Meeting Alpha in the post-apocalyptic world gave Beta an identity and a way to survive he never could have imagined without her. As Alpha’s unwavering right-hand man, all he does is in her name.
Tuesday, September 17, 2019
Norman Reedus vs living in a society-UNR
New Interview of Hideo Kojima with JagadPlay, Indonesian Gaming Publication (translations inside!)-UNR
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Translations (by me, sorry for my poor english):
The most iconic developer in the game industry. There’s no more apt sentence to describe Hideo Kojima. A “prestige” that isn’t too pompous considering his fantastical career for the past decades. He’s the brain behind gigantic and mesmerizing franchise such as “Metal Gear Solid” and “Zone of the Enders”. One of his signature styles is using a cinematic approach in his games that become the soul of his projects. Which sometimes exceeds big-budget Hollywood films in terms of quality. And all of that is wrapped in engaging gameplay with humour that will make you laugh and confused at the same time.
Kojima’s departure from Konami forced him to leave “Metal Gear Solid” behind and enter a new challenging foray of creativity with a lot of potentials. That creativity challenge he answered with his next game titled “Death Stranding”. Since the first teaser, it has mesmerized its audience with its mystery and it gets even more mysterious with each screenshot and trailers released that feeds into many people curiosities. Thankfully, with new gameplay that was released on TGS 2019, we now have a picture of what kind of experience we will get from “Death Stranding”.
Like a dream becoming a reality, we finally got the chance to meet Hideo Kojima in person on his studio called Kojima Productions, located in Shinigawa, Tokyo. We also got the chance to ask many questions that’s not only focused on Death Stranding but also questions about films - his favourite media. The good news? We were able to ask these questions without having a nervous breakdown, save aside from the fact that one of our biggest idols sat together with us.
We opened our interview with questions about films. We wanted to know what Kojima considered as “a good film” and how it impacts how he makes his games, including Death Stranding. Kojima said that one of his ways of knowing if a film is good or not is by “the emotional impact” it left behind, even after the film is over. Regardless of the emotions that left behind, happiness, sadness, fear, it lingers and stays in your life. Kojima said that such impact does not come from just films, but also novels and video games and he wished his video games would be able to do the same.
If you are a fan of Hideo Kojima’s game, you’d know that he loves to put “breaking the fourth wall” moments in his games. The same thing was shown on “Private Room” session on TGS 2019 - where Sam looks directly to the screen and reacts as if there’s a player with him. Of course, we are interested to hear what Kojima has to say about this particular mechanic that becomes his signature.
Kojima said that in Death Stranding you’ll be Sam, alone together with BB, forging unknown paths forward while constantly being under threat from enemies like BTs. When Sam is outside he always faces difficulties, anxieties, and fear. Something that the player will feel directly. And as a panacea for that, “Private Room” is where players will be able to feel safe and catch their breath. Sometimes the story will progress through the Private Room, but it’s designed to be player’s downtime moment. And because of that, he added gimmicks where it not only makes the player comfortable but also makes Sam comfortable.
One interesting thing about the Private Room, besides you, can control Sam (played by Norman Reedus) as your character, Kojima also designed the room to separate “you” and Sam. Death Stranding will touch upon the subjects of “body” and “soul”, especially on the mechanics where if Sam dies he’d be transported to another world and has to find his body before he can return to the world of living. Kojima said that the fourth wall elements in “Private Room” can be tied to that mechanic, where you are looking from the outside of Sam’s perspective.
We also want to know about the online connectivity requirement. As we know, the “Social Strand” genre Kojima wants to push and showcased at TGS 2019 clearly shows you can ask other players for help, or finding items they left behind. Would players with a poor internet connection will still be able to enjoy “Death Stranding”?
Without hesitation, Kojima said yes. “Death Stranding” is a game built with the structure of single-player games. You can play alone without internet connection just like any other game, but you won’t be able to receive other players help. Kojima himself recommends that players to be connected to the internet while playing as that the experience he intended, considering one of the key themes of “Death Stranding” is connection. Sure you can still play the game just like games from 20 years ago, but in this game, the core mechanic is about being connected with the outside world.
In the “Briefing” trailer that was released on TGS 2019, a lot of the story seems relevant to the current situation in our world. A fractured America, social media “likes” becoming currency, and even Sam - BB connection seems to be a representation of a father-child relationship. Is “Death Stranding” another attempt from Kojima to offer contemporary commentary? Or it’s better to be enjoyed without a thought?
Kojima said that his priority is to make “Death Stranding” fun. But he admits that there’s a lot of things he wants to comment and tell the players about. He doesn’t demand players to listen to what he has to say through his games, but he wants players to give it some thought. Hopefully, if the players thought about it, they’d be motivated to take action in the real world. Death Stranding, Kojima said, is a game about connection. Connection with the internet, connection with the community around us, connection with life and death, connection with family, connection with friends, and connection with your loved ones. Kojima wants the player to feel those connections and he admits the action he hopes the player takes will depend on where the player is and how their condition is.
With so many actors and actresses involved, we are curious about the casting process. Did Kojima create the story first then find the right actor and actress, or it’s the other way around? Kojima said that the story comes first. This is how Norman Reedus ended up in Death Stranding, who he knows since P.T that unfortunately disappeared. Kojima imagined how it’s like to have Norman portraying a character that he has written and how much adjustment he needs to make to match Norman’s personality. And there’s also case like Amelie, where Kojima has thought to cast Lindsay Wagner since the conception. But he admits he was nervous that Lindsay Wagner wouldn’t join the cast.
We also want to ask Kojima’s opinion on Death Stranding allure in the eyes of his long-time fans. With the “innovative genre” buzz that he pushed, what his long-time fans can expect, especially when Death Stranding is released?
Kojima laughs a bit at the question. He emphasized that “Death Stranding” is not a game in a “new genre”. What he will offer is something that has never been attempted in the video game industry. Kojima said that he not only want to make money, but he wants to create something that has never been made before. In the end, “Death Stranding” is just like another open-world action game that will be familiar to players who have played an open-world action game. But after playing it for a few hours, players will find something new, something they never experienced before.
Kojima admits that early in the game, “Death Stranding” will feel slow. He doesn’t hesitate to compare it with the opening scene in “Metal Gear Solid”, where Snake comes out from the water and rides the first elevator. In that scene, he intentionally doesn’t give Snake any weapons so players will realize that shooting isn’t the “main path” in “Metal Gear Solid”. He didn’t make it as extreme as that in “Death Stranding”, but it will still take hours of gameplay for players to understand what is the essence of “Death Stranding” experience. He doesn’t want gamers, especially his long-time fans to see the game as FPS or RPG. As he reinstated before, Death Stranding is an open-world action with the mission to reconnect the world.
It’s also not a secret that Hideo Kojima is a perfectionist. We are curious to know at what point he felt his creation is at the right place, where his creation has fulfilled the vision and mission he wants. Or does Kojima compromised on his vision a lot? Between small laughs, Kojima said that all creative process in a professional environment, whether it's a video game or a film, has a deadline. But those deadline allows him to set and prioritize what he has to finish. If he didn’t announce the release date a few weeks ago, he’d ended up working without a deadline. He said such acts is unprofessional.
As a film lover, we are curious what films Kojima has to pick one film, and one film only, that he thinks people should watch at some point in their life, which film he will pick?
Kojima quickly answered Stanley Kubrick’s 2001: A Space Odyssey. He said that the film is not just a film, but an experience. He grew up in the Apollo era wanting to be an astronaut and saw The Monolith as the god of all creations. When he saw the film as a kid, he didn’t understand anything about it because it’s difficult to understand. But it left an emotional impact when he was young, and even when he rewatched it as an adult there are some things he still doesn’t understand, and that’s what keeps him coming back to it.
For Kojima, he wants to make something similar to 2001: A Space Odyssey. A product that is out there, it creates controversy because it’s difficult to understand. Something when it's released the mainstream disliked, but has loyal fans who loved the film. Now, 2001: A Space Odyssey is considered phenomenal. Learning from that, he understands if there’s negative response to something radically different. He hopes that “Death Stranding” will go through the same phase where there will be people who either love it or hate it, especially for players who just want to barge and shoot everything.
Unfortunately, our attempts to dig even deeper at Kojima’s interpretation of 2001: A Space Odyssey and his theories didn’t get a conclusive answer. He was afraid it would be spoilers to talk about the ending.
Monday, September 16, 2019
The Death Stranding footage re-awakened so fetishes-UNR
Am I the only one? I mean I know Kojima puts stuff.
The angle looking up from the toilet before Reedus pees on the camera/you.
Norman begging the player to let him use the bathroom
Starting at his crotch and then having your face gently lifted before getting hit in the face!
Mpreg??
Like why!! Kojima casting his crushes and putting them in sexy situations is ruining me
Death Stranding is an upcoming video game created by Hideo Kojima, of Metal Gear Solid fame, and includes an all-star cast from Norman Reedus to Mads Mikkelsen. And this is a live performance of the song that was played in the first trailer ever for it three years ago-UNR
Need Major Pushback-UNR
I heard of some crazy shit living in this country, but this is beyond ridiculous. I'm at a loss for words. I wish vaping had the NRA backing it. The community has been bombarded hard the last 2 weeks, with no fact check, no commercials of adults proving that vaping save they lives, and that the illnesses and deaths all of a sudden is from thc cartridges. Just ban with executive orders and that's the end of it. Need to let educate on them on vaping cause they trying to categorize everything with juul as vaping as a whole. We need clebrity vapors like Leonardo DiCaprio, Johnny Depp, Samuel L. Jackson, Emily Blunt, Katy Perry, Tom Hardy, Bruno Mars, Lady Gaga, Prince Harry, Adam Levine, Marc Jacobs, Norman Reedus, James Cameron, Channing Tatum, Snoop Dogg. Kylie Jenner and the Kardashian clan, cops, firefighters, doctors, scientists, athletes, politicians to speak up and get our voice out at a mainstream level on tv. I wish Ellen and Oprah board lmao. Big tobacco got these states by the balls. All these politicians will be losing they seats next year I can't wait.
Question: Are there going to be real NPC's in the gameworld?-UNR
So during the gameplay we saw there were some friendly NPC holograms. And the real MULE enemies, but I wonder if we ever come in contact with real friendly people outside of cutscenes? Like running around the underground shelters or cities.
Whar are your ideas?
edit: Also it seems like Norman Reedus does not talk much. Just like Big boss in TPP which i dont really like tbh
Sunday, September 15, 2019
Death Stranding?-UNR
Is anyone at all interested in this game? For the first couple of previews it looked ok, but after awhile, I lost ALL interest in it. The official briefing trailer sure is not doing it for me. I'm not even crazy about the fact that Norman Reedus is LITERALLY Daryl in this. Not acting like a different character from what I can tell....
Sucks that I'm not hyped for a game that stars Norman Reedus.....
The game looks promising but PR is s**t-UNR
Kojima is in charge of the trailers and edits it himself so we would get naked Norman Reedus, plucking his toenail, pissing, baby on his throat giving thumbs up and other silly stuff. I have faith in Kojima about this game but come on, he is destroying the image of his game before its release date by showing weird stuff. Prompting everyone in his Twitter post about seeing his game in a positive light, that he became independent with no staff blah blah. He even acknowledges the problem of people not getting what's the game is about but didn't realize that most confusion is more of on the negative side branding it as "weird". It just hurts me a little because I'm a fan of his and his games.
For longtime Kojima fans, I know those silly things I just mentioned above are his trademark on lightening everyone up
- his humour - just like of those in MGS universe. The thing is, it would be more appropriate for him not to show the silly stuff and just discover it for ourselves and instead show the cool stuff just like TGS trailer and demo for MGSV.
I would like more people that would hang out with Hideo and tell to his face that this and that is unnecessary. His long-time buddy, Yoji Shinkawa is sometimes surprised and shocked about his ideas in an interview long ago but hey he needs a job so.... knowing Japanese and their culture of non-confrontation, I could just only hope.
Saturday, September 14, 2019
Don't look at Norman's Reedus for too long.-UNR
Discussion of Hideo Kojima’s differences between sexualizing men and women.-UNR
I saw today’s front page gif of Sam (Norman Reedus) in Death Stranding punching the camera if you zoom in and stare at his crotch for a certain amount of time. This game is made by Hideo Kojima.
In Metal Gear Solid 5 if you zoom in and stare at Quiet’s body in the helicopter. She comes up to you and looks at you somewhat amorously. This game is made by Hideo Kojima.
My opinion is that this is not right. What do you guys think?
Death Stranding Coming to TGS 2018 As Part of a Stage Event | Gaming News-UNR
Share. Kojima is set to appear on stage. By Colin Stevens Death Stranding, Hideo Kojima’s upcoming game starring Norman Reedus, will be featured at Tokyo Game Show 2018 on September 23. Announced through the official Kojima Productions Twitter account, the mysterious game will take to the stage, along with director Hideo Kojima and several Japanese […]
So what exactly is the objective in this game? What is the goal Sam has?-UNR
Massive Kojima fan, also a Norman Reedus fan, and have been looking forward to this for 3 years now.
However, I’m a bit confused on what the goal in this game is. What exactly is it the protagonist is doing? I am a bit lost on what exactly the goal is. I see there’s a lot of traveling and exploration, and that’s cool, but I’m really wondering what exactly the greater purpose is.
NOT hating, I’m definitely buying this game and think it’s looking really good, just need a bit of clarification.
Norman Reedus-UNR
Everyone Wants To Know Why Norman Reedus is Peeing Red-UNR
I just want to know why there is a camera in the toilet i feel like that didn't need to be a thing
Friday, September 13, 2019
[DeepFake] Hideo Kojima has Norman Reedus (Death Stranding)-UNR
Thursday, September 12, 2019
Norman Reedus bathing in a big puddle of piss while singing in Japanese to his baybe-UNR
Who'd play these characters' adult counterparts?-UNR
After watching IT Chapter Two, I can't help but wonder who'd make good adult counterparts for these characters. Say they reunite in Hawkins 25-30 years later. Just for fun.
Eleven-Natalie Portman
Mike-Bill Hader? lol Or maybe Andy Samberg
Dustin-Seth Rogen
Lucas-Chadwick Boseman
Will-Elijah Wood
Max-Bryce Dallas Howard
Nancy-Mia Sara
Jonathan-Norman Reedus
Steve-Skeet Ulrich
Billy (if he didn't die)-Rob Lowe
Norman Reedus is incredible as Sam-UNR
At this point I might not be so sure about whether I like the plot, the dialogue, gameplay, the design of some elements. Kojima is not a fan serviceman anyway and doesn’t like to follow fashion and that’s why we like him in the first place. But Reedus is doing something incredible in this game. And that’s one thing that keeps me thrilled at this point.
Sam is not another Daryl Dixon, he’s a whole other creature. And it’s all in these little gestures and overtones that Reedus is putting into his performance. He’s really thinking about the purpose and context of every word he speaks and every shrug he does. I’m dying to see him and Mads in one scene.
54 things you missed from the Death Stranding gameplay stream, from blood grenades to Norman Reedus singing in a hot spring-UNR
Norman Reedus is a boomer confirmed-UNR
A Collaboration with “Ride with Norman Reedus” created the in-game Bike for Sam-UNR
Wednesday, September 11, 2019
Norman Reedus ... don’t have the words.-UNR
Norman Reedus, no one does filthy better.-UNR
Is this Norman Reedus or new actor ?-UNR
https://www.instagram.com/p/B2QjEJKHSfg/?hl=fr
It looks like Norman Reedus at first but when you look at it closely, some details are missing.
Sam doesn't have any tatoo on his right arm. At least from what we saw. On this picture, he has.
Sam does have moles next to his nose. And on this picture he doesnt Also the beard looks darker (even tho it can be caused by the fact its a photo of a display).
The hairstyle and the oufit are similar.
Keanu Reeves visited kojima production on september
https://twitter.com/HIDEO_KOJIMA_EN/status/1170223627062538243
https://twitter.com/HIDEO_KOJIMA_EN/status/1170226062711611392 "Save us. Hideo"
Tuesday, September 10, 2019
[Haiku] norman reedus falls-UNR
The Walking Dead’s Jeffrey Dean Morgan pushes Norman Reedus to tears with Instagram post that will make your day-UNR
Monday, September 9, 2019
Zase Norman Reedus chapes to? 😂-UNR
Norman Reedus assists Hideo Kojima in the production of Death Stranding (2016)-UNR
Saturday, September 7, 2019
Norman Reedus-UNR
I got involved in a fight club-UNR
Just what the title says. I dunno why I was there, but Hideo Kojima was running it. He was giving some presentation about his upcoming game Death Stranding, and he turned into some Karate master and offered anyone who wanted to fight to step up. What followed was a 40 person martial arts melee on a scale like unto that of the Roman Colosseum.
Then the fight stopped, and Norman Reedus came out to talk about the game some more. That's where it stopped
Norman Reedus-UNR
Just like u/mpchop but I wrote Norman Reedus
Friday, September 6, 2019
Hideo Kojima on ‘Death Stranding’ and the art of cinematic video games (FT Magazine)-UNR
Just in case the link doesn't work I pasted the article below. (:
Hideo Kojima on ‘Death Stranding’ and the art of cinematic video games (FT Magazine)
As pre-launch excitement for his new game mounts, the legendary developer talks to the FT in Tokyo
By Leo Lewis
For over an hour now, Hideo Kojima has been valiantly trying to stick to his own rules. But the craftsman’s pride is clearly under strain. The legendary gamesmaker has agreed to an FT interview on the understanding it will not delve too deeply into Death Stranding – a title trading heavily on pre-release mystique, that ranks, for many reasons, among the most anticipated video games of all time. But, finally, Kojima’s resolve seems to break.
“Death Stranding… even now, I don’t understand the game,” he pretends to confide, still giving nothing away. “Its world view, gameplay, they are all new. My mission is to create a genre that does not currently exist, and which takes everyone by surprise. There is, naturally, a risk in that…”
It is purest Kojima. Purest showmanship. This moment – and the remaining weeks before Death Stranding’s release in November – are the culmination of one of the great dramas to grip the $135bn global games industry: Kojima’s abrupt departure from the Japanese games company Konami in 2015 and subsequent establishment of his own studio.
The game, a sci-fi adventure whose details have been deliberately shrouded in intrigue, emerges from a still-unresolved four-year mystery surrounding the precise reasons he left, strict non-disclosure on both sides and breathless speculation among fans over what direction Kojima would take once independent.
At the centre of all that is a gently spoken creator of bestsellers such as the Metal Gear franchise. Kojima enjoys megastar status among a worldwide fan base and, aged 56, personifies geeky mischief. The Death Stranding launch is Kojima’s first as CEO of his own company. It is a landmark for the industry and, visibly, a nerve-jangler for him. The technology, he says, has finally advanced far enough for him to create what he always imagined games would be capable of delivering.
Judging by the trailers, Death Stranding, which “stars” actors Norman Reedus, Mads Mikkelsen and Guillermo del Toro (they voice spookily accurate simulacra on screen), comes closer than anything before to the merging of games and film, and the narrative and visual rhythms of both. That synthesis, Kojima says, has been a defining ambition since when, as a latchkey child in Kansai, he spent long, unsupervised hours absorbing all available modes of storytelling.
“In my childhood, there were no good teachers or adults around me. I was disappointed in them. But I discovered amazing tales by reading novels or watching movies: they moved me, and I moved forward. The stories helped me when I was lost in life,” he says, recalling what it was like to be among one of the last waves of Japanese children to enter their teens without video games. By the time Space Invaders first appeared in 1978, Kojima was already in junior high school.
“But at that point, I began to realise the possibilities that came with making things. And it’s not that I’m only creating the things that I want to make. The reason why I want to make things is that, through my past experiences, I know I can influence and help others who I haven’t even met.”
His spectacular success in doing so means he has millions of admirers around the world, desperate to see what their hero will come up with now that he is free of Konami. They constantly bombard him with reminders of how close the Death Stranding launch is, using Twitter to count down to the game’s release. “After 30 years preparing for launches, I can sleep OK at this stage of the countdown…” he says, somewhat uncertainly. “I just don’t dream.”
Comparisons are inevitably made between Kojima and Shigeru Miyamoto, the creative brain behind much of Nintendo’s best-known output. There are fascinating similarities and, to many, the pair represent the yin-yang diarchy of Japanese gamesmaking. While Miyamoto’s genius lies in the soft, family-friendly contours of Mario, Donkey Kong, Pikmin and the fantasy worlds they inhabit, Kojima has focused on the stubble-chinned violence of mercenaries, spies and assassins, his games giving their exploits a cinematic edge.
As Kojima talks, he keeps returning to the confluence of film and games. He remarks in particular on the effect that he believes games – after almost 40 years in the mainstream – have had on a new generation of film-makers. As the great proponent of cinematic games, Kojima says he constantly receives requests to direct movies but always turns them down.
“The thing that surprises me is that all the visual creators in their thirties…grew up as gamers,” he says. “People who first came into contact with stories through games, or found out about the profession through games, are now making films. I find that fascinating because I am the opposite: I came to films first but now I make games.”
The thought is interrupted by an odd interlude. We are speaking in the side room of Casita, a swish and fairly busy Italian bistro in Aoyama – a district of Tokyo usually so replete with celebrities that they spark minimal fuss. Kojima’s fame, however, exceeds normal limits and adoring staff have worked out who their guest is. He stops mid-sentence and points up towards the speakers, delighted.
The soft jazz that had been playing discreetly across the restaurant’s dark, hardwood interior has suddenly been replaced with the theme music from some of Kojima’s hit games. Harry Gregson-Williams’ music is sublime in its context but Metal Gear Solid 4: Guns of the Patriots is not, Kojima acknowledges, terribly restauranty.
He pauses, adjusting a pair of large, blue-framed glasses of his own design, and returns to the way in which games have not only influenced films, but have also changed the way in which people watch them. “There are stories being told [in cinema] that my generation may find surprising but which the gamer generation doesn’t find weird at all,” he says.
He then corrects what he sees as a common misconception. In its most breathless form, Kojima-worship slips into equating video games with art. But while Kojima agrees that he was sucked into games for their potential as a creative medium, he takes a more pragmatic view than some of his fans would like. He calls what he does a service industry – in some sense an art, but more akin to what sushi masters do. Their dishes may be beautiful, but they always have nourishment as the principal goal.
“If you take something that looks like a banana and give it the title ‘apple’, that works as art. But it doesn’t apply to games. We are making things that are interactive. A banana has to be edible after you peel the skin. Cars have to be drivable. For games to be interactive and to deliver the enjoyment, there has to be a reality where there are lots of people backstage making it all happen. That is us – a kind of art-driven service industry.”
The dominant theme of Kojima’s conversation is his theory that games are in some ways the ultimate expression of craftsmanship. For most of his career, Kojima was synonymous with Konami, the Japanese company that started life in the late 1960s repairing broken jukeboxes, but rode the growth first of arcades and later consoles to become one of the country’s biggest games companies.
Kojima operated within the sometimes constrictive walls of that alma mater, but did so with such verve, and to such acclaim, that he became one of the first producers whose name appeared on the packaging above his games’ titles, like a Spielberg-calibre film director.
His output was substantial and varied. As his fame grew, his production unit operated more as a subsidiary of Konami, with ever greater control of budgets and artistic direction. This gave him broad scope to push his own visions for games, but his unit was still subject to the need to churn out a steady flow of product.
Kojima hints at some of the challenges he encountered in trying to convince the hierarchy of a Japanese company that the convergence of games and film was achievable, but admits his early requests to put Hollywood actors into games as playable characters were unrealistic and rejected.
His most defining and successful creation was the Metal Gear series of intricately plotted action thrillers – a run of games so commercially important to Konami that it commanded its own separate line in the company’s financial statements.
But by 2015, games and Konami were changing. Mobile games hit profits in the traditional console industry from about 2012, and Konami suffered a sharp decline. Industry analysts speculated that Kojima’s way of doing things – fastidious and epic – no longer fitted the Konami template.
His sudden departure, which Konami insists was amicable, played out in the press as a grand mystery. There was no shortage of theories about its cause. Many of them focused on the idea that Konami’s management may have found it hard to cope with an influence as outsized as Kojima’s.
When it briefly looked as if Kojima’s own fledgling studio might find life hard outside Konami, Sony was quick to sweep in to offer partnership and support. Death Stranding is, in large part, the result of that manoeuvre.
But what has emerged from this turmoil will, he says, give him full control over the process that first brought him to games – the practice referred to by the Japanese word monozukuri. This is the “thingmaking” or craftsmanship which, for many of the country’s most famous companies, is used to define their reason for existing.
“Now I have my own studio, but what I want to do is the same as before. I want to do monozukuri. Game designing is a holistic thing for me. Working with all the designs, stories, concepts, graphics and sound. That is the meaning of game designing,” he says, adding that the role of director is the only one that combines all of these in one job. The years before he was given that responsibility were frustrating, he says. “When I first joined the company after graduating from college, it was so difficult to convince others what I really wanted to make.”
He grasps for an illustration of how the same word that the Japanese apply with equal awe to a perfect morsel of sushi or to a tiny engine component can – and should – be applied to games. He points again to the restaurant speakers, still playing music from his games, as an example of just how responsive the soundtrack must be.
“We might have it more melodic when a character looks in this direction, and then have that fade when they take some particular action. It’s like the cello coming in, or the drums adding accent to movement when Tom and Jerry are wrecking things in one of their cartoons,” he says.
Steady improvements in technology have allowed him to inch closer to his childhood vision of monozukuri. When he entered the industry in 1986, he says, game graphics were nothing special, the sounds were primitive and the available palette of colours small.
“If you fired across the screen in Metal Gear, your bullets would start to vanish because of the limited number of sprites [graphic display elements]. Looking back, [Konami] at that time wasn’t the right place for someone like me who wanted to make films, but I sensed that games had enormous potential,” he says.
In fact, he elaborates, he was certain that they did. The decisive factor was the surging global success of the Nintendo Entertainment System console, which brought games from the arcade into the home. Just as comedians go misty-eyed at the thought of heyday routines by Lenny Bruce or Joan Rivers, gamesmakers rhapsodise about Nintendo’s Super Mario – the supreme example of immersing the player in narrative using the most basic gaming tools.
“It was 2D, and all Mario could do was run or jump,” Kojima recalls. “You just travelled from left to right. The goal was on your right and you just jumped over anything that blocked your way. The shocking thing, though, was that you could play it endlessly, just jumping and running. Left to right. There was no depth, just metal drums here and there, but you really felt as if you were adventuring. Even with those graphics and [that] sound, I was convinced that this was going to be an incredible medium.”
Others were sceptical. When he told friends that he wanted to work for a games company, they strongly opposed the idea. “Normal people didn’t go to work at games companies back then,” Kojima says. “I thought I was taking a risk, but the technology evolved faster than I expected.”
That draws his thoughts back to Death Stranding, and his attempts not to show his nerves about the release. The restaurant staff do not make it easy. One appears with a cappuccino whose foam has been intricately decorated with the Death Stranding logo. Kojima joyously snaps it from a dozen angles for his Instagram before finally lifting the cup to his lips. There is a tiny note on the saucer, left there by one of his fans in the kitchen: “91 days to go!” it reads.
Leo Lewis is the FT’s Tokyo correspondent. “Death Stranding” will be released on November 8.
Wednesday, September 4, 2019
Think this will be one of Mads Mikkelsen's best performances to date?-UNR
A while back I made a post about your guys' thoughts on Norman Reedus' performance as Sam from what we've seen so far, and the majority of you, myself included, thought he was doing a really good job and would only be better the more we see of the game.
My favorite actor to feature in this game so far has to be Mads. While I myself didn't see much of Norman Reedus outside of DS, I've seen a few movies that Mads was featured in and my favorite movie to star him has to be Jagten (The Hunt). My God, that movie just broke me emotionally, and even in Danish Mads just gave such an incredible and emotional performance. I really hope that Mads has a large amount of screen time devoted to his character Cliff in Death Stranding, even though I personally think that Cliff might appear near the middle of the game based on how the Briefing trailer spends a lot of emphasis on Higgs and his Homo Demens.
The fact that Mads can leave a huge impression on people for this game despite barely speaking just shows how much potential he has in this game, and may very well end up being one of the most popular characters in Death Stranding. Do you guys think Mads will knock it out of the park as Cliff, and how does he compare to his previous works?
Diane Kruger and Norman Reedus bond over face masks-UNR
Sam (Norman Reedus) from the upcoming game Death Stranding-UNR
Tuesday, September 3, 2019
Is anyone else a bit put off from the fact that the SoB on the box and codex cover now looks like Norman Reedus (whose bald from the back of his head)-UNR
Monday, September 2, 2019
Imagine if Norman Reedus was Johnny Silverhand and Keanu Reeves was Sam Porter Bridges.-UNR
I remember reading an article saying that hideo kojima considered Keanu Reeves for the role of Sam Porter Bridges (the protag of death stranding) which made me wonder what Norman's interpretation of Johnny would be like. Not saying that Keanu isn't doing an awesome job, because he is.
[SPOILER] What comes after-UNR
Just saw this episode-don’t have AMC, have to wait on Netflix-and I’m amazed at Norman Reedus ‘ performance when Rick blows the bridge. He is an incredible actor and the way he cried with his chin trembling showed how much Daryl was crushed by his “brother” Ricks supposed death. I’ve been waiting so long to see this episode and I was not disappointed!!!
Sunday, September 1, 2019
What are your thoughts on Norman Reedus' performance as Sam so far?-UNR
Just curious as to what you guys think of Norman's performance as Sam from what we've seen so far from the trailers. I've managed to see the leaked briefing trailer on YouTube, and so far I think Norman is doing a really good job here. While sometimes I feel like Norman has the same kind of face and tone throughout the trailers we've seen so far (aside from the reveal trailer) I can totally be in the wrong here as I have honestly not seen any of Reedus' works prior to Death Stranding, so any Walking Dead fans or those who've followed Reedus' career can correct me if I am misinterpreting any of his acting in the game.
Really hoping Reedus and the rest of the cast get lauded for their performances and that DS will potentially be a GOTY (honestly I can't really come up with any big AAA titles that might win that this year except for maybe RE2 or maybe my memory is garbage lol). Overall I'm not discouraged at all about any of the cast' performances, I think they all did an incredible job, but for fans of Norman Reedus what do you guys think of his performance so far? Of course we've only seen a tiny fraction of the game and when it eventually comes out in November we'll see a lot more of Sam throughout the game, but in terms of first impressions what are your thoughts?
Suggestion: Boondock Saints-UNR
Joz would be great as Norman Reedus's character and Pitr's usual rolls would fit Rocco. I'm not sure who would play the other brother.
So what games are part of the Chapter 3/Ruse?-UNR
- PT
- Silent Hill 3 (because of the Norman Reedus photo) [?]
- Death Stranding
- Metal Gear Solid 4 (the handprint memorial is suspicious) [?]
- Ground Zeroes
- The Phantom Pain
- Peace Walker [?]
- Metal Gear Survive
Would those be the general consensus? or am i missing a few?
did anyone play that LEFT ALIVE game, if so, did you find any ruse content?