After the new breadcrumbs spilled by Norman Reedus in a recent interview, I've been trying to imagine how the "connection" part should work in asingle-player, since the game allows you to play it completely offline and online is 100% optional. I've come to quite a few ideas on how that might work.
1: Sam is a "Bridge". What do I mean? Not only he makes deliveries, but he also is the first one to go to new places. He finds routes, he tries to connect settlements, he risks his life travelling through the map because he is the first doing it.
2: Norman Reedus talks about not killing everyone around you but bringing them together instead. To me this translates into a bargaining mechanic. People will be hostile to Sam, and so you need to talk them out of it. And by doing so you bring that person to a settlement or a base, like recruiting new soldiers.
3: The cargo Sam takes actually belongs to those people. They can't carry equipment from one place to another, and that's why they need Porters. In your way of braving this new world and and exploring ways to connect places, you must carry the packages to others, and this would include dead bodies that die along ther way or are being experimented on. Live people would be sick or unable to move so Sam must carry them as well, as seen in the Golden Mask trailer.
4: Voidouts are more than leaving a crater, it's about destroying your work. A huge-ass crater standing between Sam and a new place is a problem. Now if said crater gets filled with Chiral beings, as teased by the hand-shaped streams of black water in the crater of Trailer 3, it becomes impossible to just walk through it. That's why Kojima made it sound so bad for the player when talking about it.
Now, I believe multiplayer will be essentially this but taken to another level, but we can't really predict that since we've been shown only single-player. Feel free to share your thoughts
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