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Thursday, February 28, 2019
normanreedustea: Norman Reedus | azulnight
normanreedustea: Norman Reedus | azulnight
normanreedustea: Norman Reedus | azulnight
Wednesday, February 27, 2019
normanreedustea: normanreedustea: Norman Reedus Talks About...
Still looking…💔
"Social Strand System" & "Strand Game", could this be the physical contact Norman talked about in an interview?-UNR
So Norman Reedus said that the game will be more than just sitting in the room in front of the TV and playing. Its about making physical contact. Are these apps and a game (mini game?) part of that physical contact, kind of like PokemonGo? Maybe we need to meet fellow gamers to achieve certain tasks? Will we be bringing together "stranded remnants" from this world virtually together to solve the bigger puzzle? A global collaboration to bring people together who carry remnants from their own country? The implications can vary... what do you guys think? How will these play out?
P.s. KojiPro has trademarked there two "apps"
Link to tweet:
https://twitter.com/trademark_bot/status/1095928132555673601?s=19
Tuesday, February 26, 2019
Season 9, Episode 14, X scars theories?-UNR
So as we know, episode 14 of this season titled ‘Scars’ will be the day we find out how and why Michonne and Daryl share these ‘X’ shaped scars on their backs.
For those of you that watched Talking Dead after the mid-season premiere, you’ll know that Norman Reedus was quizzed about it. In response, he says something along the lines of ‘I can’t say too much, but those scars relate to something that just happened between the two of them’.
To me, this means Daryl and Michonne were part of something that none of the others are even aware of. Now whether that is violence on their part, something to do with another group we haven’t met (they met in the timeskip), I’ve honestly no idea. But Norman’s reveal of that information was actually a surprise to me. I assumed others knew but maybe didn’t have the scars. It makes me feel like it’s REALLY sinister that they’ve had to keep it from everyone else. On the flip side, the other communities seem semi-pissed at Michonne and Alexandria and the hints point to this event being the crux of the problem.
I truly cannot think of anything it could be, but I was wondering if anyone else has any good guesses as to what the hell happened!?
TLDR; Norman Reedus mentioned the X scars were part of an event that only Michonne and Daryl experienced (he said that on Talking Dead), so what are your theories behind what happened?
normanreedustea: Norman Reedus | Jaco Adventure Park
carriontrilevel: Pic#1748: #DarylDixon @wwwbigbaldhead ‘No...
Monday, February 25, 2019
normanreedustea: Norman Reedus Talks About the Allure of...
normanreedustea: Norman Reedus ...
normanreedustea: Craig Murphy || Back in March of last...
Norman Reedus Talks About the Allure of Truly Authentic Art-UNR
normanreedustea: 5harky_86 || Bumped into the legend that...
normanreedustea: Norman Reedus as Daryl Dixon, Samantha...
Still looking!💔💔💔Rickyl Always!❤️❤️❤️
normanreedustea: Melissa McBride || # RideWithNorman I’ll...
Sunday, February 24, 2019
Hidden Game - Purgatory-UNR
When you die in Death Stranding, you’re transported to this purgatory (referring to underwater dimension we saw in TGA 2018 teaser), where you’re free to explore in first-person. Because of some mysterious “unique” abilities Sam possesses, you can wander outside of your body, recovering items among other things. At that point, you’re not dead or alive. It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.
After the voidout/explosion, truck from the trailer is transported to Purgatory as well as Sam. Sam's previous body is a fresh corpse and truck is not there for too long. We can also observe whales, fish, crabs, floating corpses and a strange monster.
Second trailer shows a rusty tank !!BEWARE!!! full of whale intestines, WWII planes and soldier corpses from WWII. Whale intestines and rust indicates they were arrived from Purgatory (afterlife dimension) as well.
So my question is, what else this Purgatory may contain ? I think the teasers only showed us the tip of the iceberg. Purgatory may contain all human history in itself... Trapped souls from every era and primitive weapons they used to kill each other.
normanreedustea: Norman and Dom filming Ride with Norman Reedus...
normanreedustea: Norman Reedus | Filming Ride with Norman...
normanreedustea: samjonespictures | Norman Reedus stares me...
Hideo Kojima's G1 Interview-UNR
I found and decided to translate this interview given to G1Brazil in 2018 in Los Angeles during E3. Has some cool minor little details we missed.
G1 - Ever since you unveiled "Death Stranding" two years ago, the public has been getting more and more excited about the game because you believe in your work. But there is also a lot of confusion surrounding the trailers. Is it intentional? Leave everyone wondering what "Death Stranding" is all about?
Hideo Kojima - Intentional or not, of course the answers to everything are inside the game. People will understand everything when it's released. I do not intend to give all the answers to promote "Death Stranding" before it's even ready.
People are connected to the internet, they debate and we observe all this. And that's my hope, that's my wish. Let the people have these discussions.
For example, in a mystery novel, there is a murder, a murderer, and readers would have to find out who the murderer is only at the end of the book. But now you have an information distribution infrastructure that makes it very easy to figure out who is to blame. But I do not find it fun, I do not think it entertains.
"Nowadays, all the answers are out there. You search and find information. But to me, it's more interesting when people can imagine. "
And there are different ways of doing this without delivering all the answers.
"Me and the players are connecting all over the world, exchanging different ideas, and we are going to build together the enthusiasm around 'Death Stranding'. This is the relationship I want to develop with them. "
I'm handing out clues, but the answers I hope people will only find out for themselves when the game comes out.
G1 - Several famous actors, such as Norman Reedus, Mads Mikkelsen and now Léa Seydoux and Lindsay Wagner, are involved in this project. What are the biggest contributions these people can bring to the game?
Hideo Kojima - You can now capture all the expressions of the actors and actresses. Their silhouettes, each of their features. Even their souls, so to speak. Any intangible feature can finally be expressed by technology, 100% digitally. And that was impossible.
"So with these digital characters, it's almost like controlling a real human being."
In the end, everything will be digital. But they are still acting. All the phrases they speak, the tones used in words, the motions they make. I built a relationship of trust with each of the cast members. And I truly believe that we are creating something together. In the end, the game will be affected by their ideas, their performances. That's what I've been looking for.
Hollywood movies have a well-defined script. All the elements are set and the actors only need to go from A to B.
"In independent films, however, you still have to go from A to B, but through discussions with the cast members. Maybe then we can go from A to C, from A to D. These ideas can be implemented. That's the methodology I'm using. "
Talking to Mads, with Norman, I set my course. The story in general can not change, but many smaller elements come from contributions. For me, it is important that they are being part of the game's creation.
And the reason to work with them is not because they are famous. But because they are fantastic people.
G1 - The mystery surrounding "Death Stranding" exists as a way for fans to debate and theorize about the game. And that somehow collaborates with your work, in the same way that the actors, who are also collaborating. Do you see this development cycle as a great partnership with the public and the team?
Hideo Kojima - I can not put everything that people ask for, that would be impossible. But more than receiving collaborations from people, I want to connect with everyone.
"It's not about launching the game. When this happens, you will play and that's it. I want to connect with people and enjoy these years of game development. "
G1 - You said that the protagonist Sam is totally different from other video game characters. What can you talk about your personality? And how did Norman help you work on that figure?
Hideo Kojima - Most of the main characters in games are elite, they are great heroes. Or people who have political power, are from the army, from the police. In comics, you have heroes who are princesses, gods, kings.
"But the people who sustain the world, after all, are the working class."
In that case, Sam has no public or political power. He is just a worker in that organization. He even has some unique abilities, but the character was drawn in a very different way from what I've been doing lately. His clothes, your outfits ... If you notice, for example, his clothes, there are some bright lines that are symbols of construction workers.
And for objects that might look like weapons , the base color of them is made of elements found in construction sites. I think this will make a different impression. It is a character closer to the players.
"Most games, and 'GTA' may be the exception, try to accumulate power, authority and have a catharsis through it. In that case, you begin as a settler. And becoming Norman is turning into a hero. "
I got into this industry because of Mario. And it's one of the easiest examples to remember as most game characters have special abilities. They can run very fast, jump very high. But in this case it is quite the opposite.
Sam is a normal person. He walks at the speed of a normal person. And it seems to have common skills. In that case, Norman's humanity, and Norman himself, fit the character very well.
G1 - You always say you're passionate about movies. And longs like "Annihilation" and "Raw" painted on your Twitter as some of the ones you liked to watch this year. Are there other influences from the cinema helping you to mold the idea of "Death Stranding"?
Hideo Kojima - I hear this question a lot and I'm always intrigued. Because it's not like I watch a movie and say, "Okay, that will be the reference to what I do." I watch a lot of movies, I absorb and digest what I saw and they become part of who I am and what I create. I always find this question a bit disconcerting.
G1 - "Death Stranding" is a new beginning for you and your team. A new studio, a new technology. Is that what you've always dreamed of for your career? To have all the freedom possible to give life to your ideas and inspirations?
Hideo Kojima - That is also a question I hear a lot. But, for example, today I have had several ideas that I would like to do. Every day I have new ideas that I want to put into practice.
"What happened in that case was that when I became independent, I separated five or six ideas I wanted to work on. And among those I chose 'Death Stranding' as probably the most appropriate one to begin with. "
But it's not something I've always dreamed of.
Norman Reedus Explains How He Discovered Daryl in The Walking Dead-UNR
normanreedustea: Lucie Kupfer || Yesterday I had the great...
Tired just thinking about it! 😓
Ride with Norman Reedus(2016)[Ride with Norman Reedus][USA][N/A][Norman Reedus][voice:English][multi-lang-subtitle:True][langs:sc,en,ja,ko,th,vi,es,ar,pt,de,fr,it,el,nl,ru,pl,bg,et,da,fi,cs,ro,sv,hu,tc]-UNR
Saturday, February 23, 2019
carriontrilevel: Pic#1745: #DarylDixon @wwwbigbaldhead ‘we...
What’s the difference between Norman Reedus and Asians?-UNR
Nothing because they all look like they’re squinting
Friday, February 22, 2019
normanreedustea: Norman Reedus & Melissa McBride | Ride...
normanreedustea: Norman Reedus | gurlikian
normanreedustea: Norman Reedus | Filming Ride with Norman...
carriontrilevel: Pic#1744: #Caryl #Daryl #Carol @wwwbigbaldhead...
I don't know if this was mentioned before but the mid-season premiere marked Norman Reedus' 100th appearance on the show, surpassing Andrew Lincoln by the end of this season.-UNR
Rickyl Always!❤️💔❤️
Thursday, February 21, 2019
Norman Reedus paying a lil Punishet respect to his ex-castmate-UNR
normanreedustea: imdb || #TWD’s #NormanReedus (@bigbaldhead)...
The dynamic between Daryl and..-UNR
..Lydia. 910 is one of my favorite episodes mostly because of that. They fit so well together as characters, I loved the theme of the episode and it was great to revisit Daryl's origins while giving heavy backstory and development to Lydia.
Cassady Mcclincy is a phenomenal actress and in my opinion she really brought a more complex side for her character compared to the comics, she's one of the best young actors to join the show. Norman Reedus really stepped up this season while killing it episode after episode on all points. It feels like Daryl is made for the Whisperers arc in contrast with both the allies and the villains, his interactions with Lydia were a big improvement compared to the comics and I expect the same thing with Alpha since he knows where Lydia is coming, especially since he's a protector.
I loved that Daryl got under her skin and that later she did the same thing about their similar philosophy and childhood traumas. Her animalistic outburst was so realistic leaving Daryl disappointed but still patient since he sees a younger version of himself in Lydia. It would be a shame not to develop this relationship more in the upcoming seasons since it's a very interesting and compelling one. Daryl paying his sins of not being able to protect the other kids (like Sophia, Beth and Carl) by doing that with Lydia and her finding in Daryl a father figure since her dad was the good guy.
Wolverine fan cast!!!-UNR
Just throwing this out there....... Norman Reedus as Wolverine??? I think it’s a great idea!!
Wednesday, February 20, 2019
Norman Reedus About Daryl's Past and Making Changes to Some of the Season 9 Scenes-UNR
Norman Reedus, Mads Mikkelsen and Hideo Kojima look like grown men who used to hit the skate park after school as kids-UNR
Tuesday, February 19, 2019
carriontrilevel: Pic#1741: #DarylDixon @wwwbigbaldhead #TWD...
normanreedustea: Off Camera with Sam Jones | Featuring Norman...
normanreedustea: Norman Reedus | Off Camera with Sam Jones
normanreedustea: Norman Reedus visits ‘The IMDb Show’ on...
normanreedustea: Norman Reedus visits ‘The IMDb Show’ on...
im sorry if the colors are weird, i tried, so heres norman reedus and his fetus.-UNR
Monday, February 18, 2019
abnormal-angelgifs: Daryl Dixon | Adaptation 9x09
THEORY - VERTICAL STRANDS ARE CHECKPOINTS-UNR
DEATH AND CHECKPOINTS
In a normal videogame, if you die during gameplay or in mission, the game gives you a simple choice: reloading the game to the location and time before you die - this system is called checkpoint. However in terms of 'real life' game itself allows you to travel back in time. So we can keep playing the game or complete our mission regardless of our previous 'death', almost as if it never happened. Because your death in videogame is not real, its not acknowledged, in fact its denied. After ‘reloading our game’ before our death, we need to figure out a new way to play, maybe using a different equipment, solution or simply just play harder or smarter in order to complete the mission without a failure this time, otherwise we can't progress in the story and uncover the plot. If you can’t finish your mission, and you can’t progress in the story and if you can’t see whats next, it simply means your character really died on meta level. Its safe to assume Death Stranding will play with this idea of death and checkpoint mechanics that we are familiar with.
Hideo Kojima*: Games started over 40 years ago with arcades. When the player dies, it’s game over. You continue, and time goes back to before you die. You can die as many times as you want, but you always go back to a little bit before you die. That was a mechanic made specifically for putting in coins, and it hasn’t changed since then.However, unlike most games which set you back to a point before you died, Death Stranding acknowledges your defeat, and seems to even embrace it. You’re transported back to the world after your death -- like in Dark Souls or roguelikes -- where your actions maintain an aura of persistence.*
So if you die during your mission, does that mean all your progress is lost ? Isn't there a way to go back and finish your mission ? Is that mission will be gone forever ? It would be a poor design choice if the game doesn't allow you to replay or being able finish your missions and see the progress of your own story. If your death and consequences of your failure are permanent in Death Stranding’s world there is no way to complete the story or see the entire cutscenes in the game (what really happens if you don’t fail and just complete your mission without a failure).
Hideo Kojima*: So as you saw in the trailer, you saw the crater, and when you come back, it’s still there. Most games would’ve taken you back to before the crater was made. So depending on the player, you might have a lot of craters all over the place – depends on each player.*
UNIQUE FAILURES
Imagine this situation; lets assume 3rd trailer was a mission and has gameplay choices. Before you played it yourself, you watched your best buddy attempting to complete this mission. Scene turned out exactly like in the trailer. Corpse Disposal Team, Sam and the baby died, explosion occured after the monster appeared and after Sam come back from Purgatory you saw the crater. Most games would’ve taken us back to before the crater was made. So depending on the player, you might not have a crater at all. After seeing your buddys gameplay you decide to do something different in order to prevent the crater. You shoot the guy stuck under the truck right away. So he didn’t scream and you flee before they even arrived. You manage to survive.
So its safe to conclude that, some players will be able to survive where others die; some will escape the lion of Man in the Golden Mask and some won’t. According to where, when and how we die, the game (map, handprints on Sam’s body, maybe even some quotes or additional cutscenes) may reflect the consequences of our previous failure or death – thus presents somehow unique experience for each player. Maybe all the locations shown in E3 2018 trailer are the same one after all – but all of them shaped with different gameplay decisions of different players. According to how you choose to play or what happened in your missions; your ‘world’ will have waterfalls, streams, mountains, flowers, forests, animals or it may be reduced to a barren wasteland, full of craters , deserts and toxic environments. Thats why at some scenes it looks full of life, positive, very beautiful and colorful (almost like a poetic painting) as well as very empty and very dead. Huge contrast between the two is very intentional; according to how we play, we may experience heaven or hell. When I keep the skeleton soldiers in mind; at some point of the game I expect to see those beautiful female characters as haunting half decayed corpses. Very detailed and almost exaggerated beauty of the game, creates a huge potential for the horrible dramatic opposite that Kojima can play with. Rapid aging, lifeless environments, dead walking upright (and more) is the proof that game is really scary and depressing like Norman Reedus mentioned. Normal videogames rely on your success and keeping your character alive, I think Death Stranding is kind of game that relies on your failure and death. Think of it as Kojima's favourite video game 'Outer World', in order to solve what you are supposed to do, or which way to go, you need to die several times. It is already stated there are too many choices in the game and I'm looking forward to explore all of them.
Hideo Kojima: When you die in Death Stranding, you’re transported to this purgatory, where you’re free to explore in first-person... When you’re ready to return to the world of the living, you can get back into your body.
GAME MECHANICS ARE LITERAL IN DEATH STRANDING
When we die in Death Stranding a liquid blackhole swallows our body into another dimension (or beings pull you into that dimension even if you are still alive) - dimension of purgatory. However, those who have 'strand equipment' are able to leave a trail behind even if they die. In fact, I assume the strand device hanging on Sam's belt works automatically to leave a trail behind in case of failure. Liquid blackhole is the door between those two dimensions (our world and purgatory). This strand is the trail to find our way back. Rope between two dimensions, rope between life and death, rope between land of the living and land of the dead. So, when we are transported into purgatory our previous body that died in our previous gameplay or previous mission leaves its trail behind - pinpointing the exact location of where we died. Necklace and the physics formulas on Sam, supports the possibility that in its own world checkpoint system is a scientific accomplishment (or ability) and it is no longer something that can only be done in videogames.
As to how double strands work; they are reaching to sky - to the chiral dimension, the reflection of our own world. Afterlife of our world. If you kill an NPC, he will we waiting there for you as an alive corpse. I think the chiral dimension is invisible for the same reason why those beings are invisible. If you accept those strands could be checkpoints, they may lead to where you die in different missions; maybe we will be forced by the game itself to die in numerous different locations and missions, so we have to go back and forth between the missions to find the best equipment (in order to complete the mission 1 you need to find the equipment in mission 30) or find out best solution with the particular character (should we kill the antogonist or not).
NECESSITY OF THE REPLAY CHOICE
In order to let each player experience the whole story without interference of death and failure; one dimension has to acknowledge our death and consequences of our failure, meanwhile also giving us a choice to continue from where we left off, so we can return to finish what we didn't – Sam has to keep coming, revisit where he failed and where he died. Kojima already said that when we come back – to the world of the living – we will face a crater (affects of our failure), but however strands reaching the sky indicate there is somewhere else beyond the world of the living. We will surely replay the missions but not in the world of the living, but at the world of the dead/purgatory. After the voidout, not only we died (as Sam) but also our entire mission is dead. Our mission is dead as well as our character, therefore we can only replay our mission in ‘death’. In other words; Sam has to revisit where he dies and complete his mission as a ghost. As theories suggest we can also expect to face those who we previously killed but in Purgatory (as demons who wants revenge against Sam). It is no coincidence that the first and third trailer starts with Sam lying on the floor as if he was dead but somehow bringed back to life (similar to how Norman wakes up at the concrete room in PT, at the beginning and after death). In that sense Sam may be already dead when that truck crashed, but his revival and the beginning of the scene is beautifully portrayed when everything around him starts to die (crabs and vegetation).
THEORY
In the 3rd trailer, Sam dies after the voidout and goes to purgatory. When he comes back everything is gone. However there are lots of strands reaching to the sky, similar to how strands are reaching out to sea. I think connecting with those strands allow us to replay those missions, because there is nothing else to besides connecting with those strands in that desert, map is empty besides those strands. For example: voidout cause a crater to occur in the region (after we come back from purgatory), however after we come back we can observe double strands reaching the sky (similar to Sam at the deep of the ocean - one for Sam and one for the baby). Map suddenly becomes a barren wasteland, empty and shallow. There is almost nothing to observe, play or enjoy – as if the game is really over and all you can do is walk in that barren wasteland without a simple purpose. I think this screen is equivilant of a pause screen or like ACC in MGSVTPP. Safe zone, outside of your mission. However like Pause Screen in PT, you won’t be able to stop the game but as we progress creatures or beings leaked from other dimensions will be interfering us. I think thats why map in E32018 is so silent and empty. We already theorized, there is a chance that there won't be any HUD or any visible crosshair and life indicator like we expectfrom any game. Death Stranding may be very realistic, almost like P.T. but in 3rd person. As if Death Stranding took any gameplay element literal and futuristic technology in its ficitional world allowed game mechanics to be real. In fact protagonists feet starts to bleed if you walk too much. I think Kojima will take things to the next level and there may not be any main menu or players interface where you select your missions either - the map itself will be our main menu. I think black strands are pinpointing the locations of where you died in your previous mission - therefore they are checkpoints and I think white strands are the ropes given to human beings by invisible figures - therefore they can be new missions. If thats the case, comparing to MGSVTPP, DS will be very different. You have to control a character with limited physical abilities in order to reach the missions. We won't be selecting missions from iDroid but go great distances and discover the entire map to find one. Map is the interface. I think at the beginning it will be very calm, empty and almost dead. However in time, some beings may leak from Purgatory or from other dimensions where we complete our missions. In PT Lisa attacks you even if you pause the game, Death Stranding may try to achieve that on bigger scale.
Think of Death Stranding's real map (shown in E3 2018 trailer) as Animus Island in AC: Revelations, and think of Purgatory as connecting to Animus in order to replay memories that will set us free at the end. To expand the theory, maybe multiple missions/dimensions will be available at the same time, however in order to really complete those missions we need to obtain certain things from those missions/dimension and go back and forth between missions/dimensions. If thats the case it is a very labyrinthine game and seeing those connections between missions, dimensions and events would satisfy the premise - connection between everything. Or they may lead to different timelines in missions – decision points. Our goal is to connect and time travel so realities collide until we reach the desired reality. Where we don’t die and finish the mission, progress in the story and saw the main cutscene we are supposed to see.
CONCLUSION
I'm aware there are too many 'if's and 'may's in this theory but I did my best to make it reasonable. From what I observed; desert as a map isn't efficient in terms of gameplay. When we die, we can observe double strands reaching out to sky from our previous body. After we die and come back, we can observe a map with nothing in it (caused by our previous failure - explosion in that case) and many strands reaching out to sky. We know that when we die, we go to Purgatory. We know that purgatory beings/monsters leak to real world sometimes. We know that in locations of where Chiral Density is higher, there are changes in terms of gravity, temperature and effect of rain. So in Death Stranding you are either pulled in to Purgatory involuntarily or you enter the Purgatory voluntarily to complete your mission.
Release windows.-UNR
In terms of game release periods, 2015 was an incredible year. Since then, I thought there couldn't be a year like that again. Except after following game news, it seems all my favorite developers are on some sort of synchronized schedule.
I am a disciple of Hideo Kojima. Metal Gear Solid, since I first played it as kid had a lasting effect on the kinds of games I play. I don't play any and every game that's been labelled triple A. MGS V Phantom Pain had been in the works for so long and my excitement for it was so much, I didn't pay any attention to The Witcher 3 which came out 4 months before it. I hadn't played any Witchers before that one, but yet, that game raised the bar for gaming period. Then our darling Fallout 4 also came out. Something I don't even consider to be a game in some ways but an 'experience' and a way of life. All this in one year blew my mind. I didn't have time for them all and together they all lasted me about 2-3 years.
Fast forward to 2019 where Hideo Kojima, Norman Reedus and Mads Mikkelsen have amazed fans once again with a brand new sci-fi world, also Kojima's first new IP since Silent Hill in 1999. We saw glimpses some years before but as time has gone on and we're well into the new year, we've seen longer gameplay footage of Death Stranding and Kojima's studio is becoming more active online and engaging with fans. CD Projekt Red seem to release more information about Cyberpunk 2077 online everyday now since 2019 or at least it seems that way. Their online activity have people more than convinced of a 2019 release as well. Then we have our darling Starfield... ... and that's all we officially know: the name of the game... because, whether we like it or not, this is the philosophy of BGS. Give info when ready for shipping. In my opinion as Todd Howard has already publicly confirmed that the game is 'very playable', there was nothing stopping BGS from showing off extended gameplay footage at E3 and completely stealing the limelight of the entire convention for the whole of summer and beyond, except for their philosophy. Are you thinking what I'm thinking?
I'm predicting the exact same order of release. CDPR, Hideo Kojima then BGS in 2019. At the very least, I predict they all come in the same year. I've said it before but I'm really intrigued by the game developers world because Todd knew where the industry was going several years ago, fully aware of the vast competition for Sci-fi. Add Star Citizen and it's single player variant Squadron 42 and you've got more sci-fi than you know what to do with leading us into next-gen. Hopefully it doesn't saturate the experience for us all. There is so much to consider when releasing a game it's actually quite frightening. As much as there are large internal struggles, there are external struggles as well as you think about your competitors and trying to stay ahead as well as avoiding getting left completely behind. That has greater influence on your sales and in a way, it's the competitors that pick your release date, not the developer. Who knows. Maybe it was external pressure (competition) that forced BGS to just dump out Fallout 76, get it out the way and shift the bulk of the studio onto Starfield. We already know that BGS overlap their work so the suggestion that they only began work after November 2018 is completely absurd. Combined with the fact that Todd Howard himself has publicly confirmed Starfield development began 'immediately' after the release of Fallout 4. That's my two pence on it though. As always, it's pure speculation and I might be talking a whole load of nonsense. But I just can't shake the feeling.
TLDR: In 2015: CDPR released The Witcher 3, Hideo Kojima (Konami) released Metal Gear Sold 5 and BGS released Fallout 4. As the first two developers have started becoming more active online in 2019, I'm starting to think these developers share similar release windows and I expect this year to be exactly like 2015 and for their new releases to come out in the exact same order as they did in 2015. They all risk being sandwiched between the Naughty Dog's and the Rockstars of the industry if they wait till 2020-21.
Sunday, February 17, 2019
Norman Reedus cazando zoombies en Uruguay-UNR
normanreedustea: murgalgm || Thanks Norman Reedus...
thespoilingdeadfans: Tonight! Episode 9.10 “Omega”- We get a glimpse into Alpha’s past and learn...
normanreedustea: curlygrits || Tonight on The Ride With Norman...
normanreedustea: gimenapoesch || He’s so beautiful
normanreedustea: Norman Reedus | Filming Ride with Norman...
carriontrilevel: Pic#1739: #DarylDixon @wwwbigbaldhead #TWD...
Who would you cast if RDR2 was made into a movie?-UNR
It most likely won’t be, because of a number of reasons, but it’s fun to think about! So who would you cast as each character?
Arthur Morgan - Armie Hammer
John Marston - Norman Reedus
Hosea Matthews - ???
Dutch Van Der Linde - Daniel Day Lewis
Bill Williamson - Matt Peters
Charles Smith - ???
Sadie Adler - Charlize Theron
Abigail Marston - Lauren Cohan
Lenny Summers - ???
Micah Bell - Woody Harrelson
Javier Escuella - Diego Luna
Uncle Lumbago - John Lithgow
Kieran Duffy - Chris D’elia
Sean MacGuire - Domhnall Gleeson
Simon Pearson - ???
Molly O’Shea - ???
Leopold Strauss - Cillian Murphy
Susan Grimshaw - ???
Karen Jones - ???
Orville Swanson - ???
Tilly Jackson - ???
Mary-Beth Gaskill - ???
Josiah Trelawny - Gary Oldman
Mary Linton - ???
Agent Milton - David Schofield
Norman Reedus aproves this sub-UNR
Primus’ Les Claypool To Appear On ‘Ride With Norman Reedus’-UNR
I had a dream about DS-UNR
Apologies for this not being a ground breaking theory, I’m just sharing my appreciation for this group...
I had my first dream about DS last night, I was attending a viewing of the game, Mads Mikkelsen and Norman Reedus were there and I secretly took photos on my phone. I was so excited to upload them to this reddit and then I woke up... 😔 I was so disappointed it wasn’t real! I’m glad even my dream state is loyal to this subreddit!!! 🌈🐋🦀
I can’t wait to enjoy this game with you guys!! Hideo is a God! 🎮💀
Norman Reedus cazando zoombies en Uruguay-UNR
normanreedustea: Norman Reedus | Filming Ride with Norman...
Saturday, February 16, 2019
Omg-UNR
Norman Reedus is in Uruguay