Death Stranding is an action/adventure—can only be described as a delivery simulator set in the ruins of post-America, following a mysterious event that crippled normalcy. You play Sam by the famed Norman Reedus, a porter and one of the few to have DOOMS, an ability to use the beach.
The gameplay is exceptionally different from the norm. You are essentially a courier sounds easy, doesn't it? It does actually, but there is common sense involved; even weight distribution and centre of gravity, momentum and, well, common sense. You deliver from point A to point B, dealing with obstacles and MULEs (Bandits), sneaking past or fighting BTs and babysitting your... baby or BB, an apparent human-tool that exists between life and death. DS plays a con-game making everyone believe it's a difficult game, but it's not, as I find it simple. I can't place how I feel about gameplay, it's different and extraordinary. There are combat and stealth bits as well. There are no revolutionary differences—a part used items stay in your inventory taking space and BTs are invisible.
Landscapes are captivating and alive. One known factor for traversing these beautiful vistas is that they are especially dangerous. DS uses a terrain colour code system—variable data via the scanner, they are as follows; blue is easy, yellow is used with caution and red is danger—ill-advised. Slowly over time, it can cause damage to your hiking boots and possibly damage/losing your cargo. Thankfully, there are items to use to save you on the pitch. Besides that, rain. Yes, seamlessly harmless drops of water can "deteriorate" your cargo and equipment. This is called time fall.
The asynchronous multiplayer is not original by any means, it was first used in Demon's Souls (2009) and later for Journey (2012)—only ones I know of. In laymen's terms, players can/assist you in-game by leaving markers/or messages on the ground. While I get the idea of forming connections in DS, not everyone will be on board with the idea. In my opinion, it ruins surprises around every corner. I don't know about you; I don't need seven signs saying: WARNING! THERE ARE BTS IN THE AREA! USE CAUTION! Do wish it was optional.
The VA is incredible, with some of the finest actings I've seen in years, with many being renowned. I didn't found the OST that much impact on me, it wasn't bad or anything. Just didn't click.
DS is an exceptionally weird and intense journey across America, while at first cosmic horror themes are hidden. They are gradually unveiled; the concept of the dead has changed—sorta Quasi-Poe, being dead is inherited dangerous. Time is sorta shattered as it rains in small pockets and crystallized to Chiral crystals. BTS is the by-product of the circumstances, but they're not like gods or aliens. They are the dead, misplace and disconnected. To say DS is fun or enjoyable is like saying "going to the dentist is enjoyable." I felt I was along for the ride. DS isn't bad or good, it was a unique experience and only from Kojima's visionary mind can think of. I have one exception to recommend this game: Individual(s) must be a fan of Kojima's games and have a deep yearning for unique games—games that challenge the conventional norms. As I am, stuck in the middle between awe and alienated.
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