Thursday, December 14, 2017

A couple theories-UNR

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A couple of my theories have been confirmed already so I thought maybe a couple more should be thrown out just for the fun of it.

Given that we know there's a "purgatory" kind of dimension that Reedus' character can travel to, it's possible he's the only one or one of the few who are able to do this. It's also possible that the man who is dragged away by the "oil people" in third trailer is the same man who returns almost immediately after, given that he has some of the same equipment and seems to be calm enough about the situation.

I also think that the two dimensions we're aware of in this game (the real world and purgatory) can interact with each other. I think we see handprints from the creatures and their silhouettes not because they're invisible and that's that, but because their world is "underneath" or layered over ours. Others may have said this, I'm not sure.

If that is the case, I think that people appear differently to each other when in the opposing dimension. It's possible that the first trailer and second take place at the same time, as evidenced by the baby disappearing from Reedus' arms just as he appears in del Toro's arms. This makes me think (from the third trailer) that with the baby being inside him and giving us a thumbs up, the baby is what allows anyone to come back from the dead. Hence Reedus' crying that the baby is outside him, signifying his loss of dimension jumping at this point in the story.

And in the third trailer, we see a huge creature with a hand for a head. I think this is representative of Mads in the "real" world, with his soldiers being like his fingers. I can't elaborate too much on that, but going back to the second trailer, the baby doll clearly represents Norman Reedus in some way, as the scar on its stomach matches Reedus' own scar we see in the first trailer.

It's possible that Mads smiles knowing that Reedus' character is currently dead and would have otherwise been a detriment to his character's plans in some way. The baby doll's eyes twitching make me think it's parallel to Reedus' character being in the waking world and the "sleeping" one.

Lastly, the blue-lit handcuffs in someone way represent the controller of the Playstation. I'm not sure how, if any way, this will play into the game but fans of Metal Gear Solid (specifically 2) might be aware of Kojima's use of handcuffs for characters who are controlled by the player. In MGS2, Raiden has his cuffs cut by a villain for the purpose of fighting. Our character has no choice but to quit the game or do only what it allows us (and our character) to do. But the character of Snake is no longer playable and breaks the handcuffs of his own volition to jump off of a battleship (in a sense) for the purposes of doing things on his own, symbolizing his "break" from the player to become his own character, uncontrolled by us.

I just find it interesting that handcuffs using the unique blue light from the Playstation are used on a character's own handcuffs again, while the soldiers ordered by Mads have their "chords" or "strands" disappear with a flickering orange light that also resembles the orange light a PS controller can emit. I wonder if the controller even being plugged in will somehow affect gameplay.

Anyway, tell me what you think or what's already been proposed.

http://ift.tt/2Cj5IoW Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

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