CoΓ―ncidently I saw a topic just below that talks about "playing the cameran being Norman Reedus". Knowing from past MGS game that Kojima ALWAYS has had a very meta approach of gameplay and cinematic (like basically breaking the 4th wall), I think the whole idea of Death Stranding revolves around tying the deepest possible, the player to the character(s).
Judging from the few interviews of Kojima there's been on DS, the them of life and death stranding but also the interconnection of every being, I think that what's new in terms of game design in DS is that the game won't be build around the idea of independant game time, saves or checkpoints, but rather is built solely on the meta-interaction of player with the video-game.
Basically: like the luden, we are considered us player as being 4th+ dimensional being, that can skip from a screen to another, change in size or in "vision" but from a game camera and narrative perspective. I think the game is based on the idea that we are luden that are trying to help the character escape from the other ludens with the same meta-approach, basically like an abstract external omniscient being that we've kind of been using in video-games or cinema.
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