Sunday, September 24, 2017

Road to Creating 'Death Stranding'-UNR

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Road to creating Death Stranding:

  • 2012 September - Kojima was brought onto make new Silent Hill game
  • 2014 August - PT released on PSN (Sony Exclusive)
  • 2014 August - Kojima scouts Iceland
  • 2014 October - Kojima's made an interview with Shinji Mikami on future of survival horror
  • 2015 April - Silent Hills featuring Norman Reedus officially cancelled
  • 2015 September - Kojima released his final game with Konami
  • 2015 October - Del Toro said the Silent Hills would have had similarities to games such as The Last of Us.
  • 2015 December - Kojima announced his independence :D
  • 2015 December - Kojima Productions announced partnership with Sony
  • 2016 June - Kojima revealed Death Stranding featuring Norman Reedus at E3 (Sony Exclusive)
  • 2017 February - Kojima chose to do Death Stranding because it answered the questions – What game do I need to make now? What type of game does the market want now?

Death Stranding will feature similarities with 'survival horror' games and even some new elements that transforms the game into something new, we never saw before.

So what is survival horror ?

Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics.

Famous survival horror games: Evil Within, Alone In the Dark, Last of Us, Dead Space, Resident Evil, Silent Hill etc.

Kojima probably scouted Iceland for Silent Hills. Death Stranding used the amazing songs of Iceland band (Low Roar) for the teasers and Reynisfjara Beach as location.

In October 2014, Hideo Kojima and Shinji Mikami (The Evil Within) talked about the future of horror games in an interview. They are very good friends with Shinji Mikami and Kojima established clear understanding how games make players feel very uncomfortable at psychological level. Highlights from the interview points out the direction Death Stranding has taken.

Looking at current survival horror games as entertainment, I feel they lean too heavily on action." Mikami said in an interview with Weekly Famitsu together with Kojima. "I thought that I wanted to make a game that would stand up on both the fear as horror and on the enjoyment as a game.

With the hardware specs we have now, it's possible to put a whole lot of information into the background, so creators have a tendency to develop a 'gap-phobia.'" Mikami added. "But if there's too much information, even if the atmosphere is scary, you don't know where to focus on. A single chair sitting in a white room can often be scarier.

For P.T. I decided against using a ruin as the stage and had it take place instead in a simple hallway. That way, I didn't have to worry about the cultural background of the player. I wanted people to experience the fear of not being able to escape in a world where there was almost no information on the screen.

Like you can see Death Stranding teasers features subtle nuances argued in the interview and its gently giving us the hints to make us feel disturbed 'already'. If you think about the concept of survival horror - comparing to Mads, Norman is butt-naked. Comparing to Norman, skeleton soldiers are already dead :D We can't kill them. Del Toro doesn't even have a gun and they have an army, tank and planes.

http://ift.tt/2xse3F1 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

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