Tuesday, July 8, 2025

Do Rick and Daryl have the Original Voices of Andrew Lincoln and Norman Reedus?-UNR

https://ift.tt/mp1HGsS

Since they got the original appearences I was wondering if they also got the actor's voices. I didn't notice if the screams, groans etc. were the original voices or if there are any new voice lines. So does someone know if they got them? I was wondering the same for Michonne/Danai Gurira but we unfortunately can't play her right now.

I know when Pinhead was on PTB he also had another voice then Doug Bradley but after release he got his original voice so I was wondering if the same would count for TWD.

https://ift.tt/V2x4uQj Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

What the fuck is this game-UNR

https://ift.tt/mp1HGsS

So i just started Death Stranding 1. Im literally just after the incinerator job and iam royally confused. Wtf is happening. Why are there babies, whats with the big ass hands on the ground, why do characters just randomly appear, wtf was that big thing that ate the other guy, why is Norman naked for a second time in just 30 minutes. I feel confused, mind fucked, gay and naked. Why is Reedus naked all the time. I know Kojima and I absolutely Know im not gonna get all the answers in the game but just what the fuck is this starting??? Also, and im a straight man saying this, why is Norman lowk smash.

https://ift.tt/YcXLbzr Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

My impression with this franchise-UNR

https://ift.tt/mp1HGsS

Been playing this for a month now, just finished DS1 yesteday and currently at Mexico in DS2. I’ve never seen a game working with hollywood faces as many as this game does. I’ve seen Norman Reedus work since The Walking Dead first season and his reality show, I can’t help to notice that Kojima designed Sam Bridges specifically for Norman even down to his mannerism and I bet that goes for the others too. All of those plus having the best graphics in console to date while being an open-world then having attention to details really makes it feel like a GTA level of quality

https://ift.tt/jvHWS3Y Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Monday, July 7, 2025

Any Death Stranding crossovers?-UNR

https://ift.tt/mp1HGsS

Title. Death Stranding - The game is set in the United States following a cataclysmic event which caused destructive creatures to begin roaming the Earth. The player controls Sam Porter Bridges (Norman Reedus), a courier tasked with delivering supplies to isolated colonies and reconnecting them via a wireless communications network.

https://ift.tt/yBh2G1Q Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

P check this one out!-UNR

https://ift.tt/jYd8gS1 https://ift.tt/jYd8gS1 https://ift.tt/5haGzfw Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Michonne is Out There, Somewhere-UNR

https://ift.tt/7AbOq8I https://ift.tt/7AbOq8I https://ift.tt/8JE1YVv Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Predictions for TWD Survivors?-UNR

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Sunday, July 6, 2025

Death Stranding-UNR

https://ift.tt/7GEr92a

I'm on a bit of a budget and don't have the money to be buying any new games but I keep coming back to Death Stranding in hopes of maybe trying the sequel as well. I want to finish this game but I keep hearing that it's a "walking simulator". I'm not far into the game (less than 10 hours maybe?) and so far I can't stand any of the gameplay. Does it get better from here?

Update - thanks everyone for their input. I've decided to reinstall the game and see how far I can get. Currently on Ep2 and I plan on at least making it through Ep3 before I come to a conclusion.

I will add that it was fucking hilarious seeing an ad for Ride with Norman Reedus being used on the bathroom door when Sam takes a dump!

https://ift.tt/F30uK8g Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Anybody got a Daryl Dixon/ Norman Reedus based character they'd share the QR code for?-UNR

https://ift.tt/7GEr92a

After a couple hours of tweaking I can't get my character to feel even close.

Also I feel like the more I tweak the less it looks like a human at all... 🤣

https://ift.tt/vtRl0VZ Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

My thoughts on Ballerina.-UNR

https://ift.tt/uUzW3dK

Ok so I finally finished the movie today and I have a lot to say about it.

The thing I liked the most about this movie is perhaps the fact that Eve is not another John wick. What do I mean by that? She's clearly not as OP as John. Yeah, she's a killing machine but if we compare her and John in action, the difference is clear. Even in their "duel" we saw how it went, and John wasn't even trying to kill her.

This makes the universe so much more consistent and it makes the world of John wick feel more real.

Speaking of Eve, I had no idea who played her. I'm not a big movie guy and while I knew Ana de Armas, I was not familiar with her game. She looks sort of different in this movie and definitely Younger than 37. She nailed the role. This was definitely a moment of inspiration for the director as I wouldn't have thought of her for this role in a million years. her acting was on point and she also felt very authentic.

Next I wanna talk about the main bad guy and his cult. Yeah, I think this was a little weird. Nowhere near enough to ruin the movie but it just felt sort of out of place. The main guy was also not as developed as the villains from the main series. Far from it.

Norman Reedus was in this movie for his name only, as his relevancy to the plot was nonexistent. However I do believe that his presence in the movie guarantees a sequel. I can already see it, Eve getting hunted and Pine helping her for saving his daughter. Otherwise this would have been a huge waste. Having someone so great play such a small role is kind of disappointing imo. But yeah, like I've said, I do believe that he'll play a massive role in the sequel.

As for Keanu as John, there's really not much to say. God tier again. Literally got goosebumps when he came to the village to "kill Eve". I felt like he got the perfect amount of screentime as well. Just enough to satisfy the John Wick itch, but not too much to take the spotlight away from Eve.

Some side points.

  • I really wanna mention how the Kid Eve looks so much like adult Eve. There's really a lot of movies and TV shows where the kid version of a character looks nothing like their present form. It's a really minor thing but I'm glad they got it right. It just immerses you more into the universe of the movie.

  • some of the Melee hits seemed to be kind of "soft". Idk, but in the John Wick series, the hits Keanu received seemed very realistic. For the most part this is the case here as well, however I couldn't help but notice how some hits thrown at Eve didn't really connect.

Eve's sister plot point was kind of rushed imo. It was sudden and it ended too quickly. I would have liked it explored more tbh.

Expanding the universe. I just love when we explore new locations in the John wick world. We take ordinary places and we see another side of em. A side brimming with dangerous people.

Closing thoughts. I want a sequel for this movie. I want it really bad. I'm in love with this universe and I think it can move away from Johnathan. It's a fully realized world by now and I'd love to see it explored through Eve, Daniel Pine or even Cane (as much as I disliked his whole shtick)

The movie is a solid 8.6 imo. I enjoyed it a lot and I want more.

https://ift.tt/FLobawC Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

How does Norman Reedus do it?-UNR

https://ift.tt/Ouowrym https://ift.tt/Ouowrym https://ift.tt/0b8rBLy Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Saturday, July 5, 2025

[REQUEST] [PS5] Death Stranding 2 : On the Beach for 103.47$ CAD-UNR

https://ift.tt/uUzW3dK

Hello people of GoG and a lovely summer to you all.

I am making a request today for the 2nd installment in a series that has fascinated me beyond measure since I first played the original.

The game in question is Death Stranding 2 : On the Beach

Since the first game, staring Norman Reedus, I have been fascinated by the story, deep and complex. As well as the gameplay, which took known dynamics and made them feel new and wonderful again.

Not to mention but I am also writing a novel with elements slightly inspired by this game series and the coming of a sequel just tittilates my creative juices, I can’t wait to sink my teeth into it fully.

The game is currently available for full price at the time, coming up to 103.47$ CAD tax included.

I wish I could afford this for myself but sadly with a family to take care of, my hobbies are on the back burner, I can’t spare a cent for this kind of expense. I do however still need my hobbies to keep me sane and give myself some happy times once in a while, when the kids are asleep and the wife is to her own devices. So I come to you, fellow gamers, unknown friends and generous benefactors, help a guy out with a kindness that will never be forgotten.

To any and all that have made it this far, thank you so kindly for taking the time, I bid you farewell and hope that some kind soul might consider my request.

Nick

Link to the games for reference:

https://store.playstation.com/en-ca/product/JP9000-PPSA02015_00-DS2OTB0000000001

Link to my profile :

https://psnprofiles.com/bobyevil

https://ift.tt/y5Mq1uR Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Keanu Reeves and Ana De Armas and Norman Reedus in the doom the dark ages dlc?-UNR

https://ift.tt/UpiCfxb

Would this be ok or would people hate this? I just finished watching Ballerina today i was streaming it in messenger with my friend and i watching. I must say i really want to see these actors in more videogames i would love if they could join the doom universe as their own characters that fit in the universe . I'm not saying that copy their characters from the movies no . Im saying make an orignal character for each actor that would fit well within the doom universe . hell it would prpbs be best if they add these actors in the next doom game instead of the doom the dark ages dlc.

https://ift.tt/1A57GFp Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Friday, July 4, 2025

Alternate thunderbolts cast.-UNR

https://ift.tt/UpiCfxb https://ift.tt/K7er6Wl https://ift.tt/Ydcp3je Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Higgs is the master of my nightmares-UNR

https://ift.tt/UpiCfxb

I played the scene last night where Higgs locks Sam into a loop of death and resurrection, and I swear it's terrifying. It just scrapes that part of my brain that just doesn't like the idea of immortality. Being immortal and unable to die is easily my greatest fear. Forget Freddie Krugar or Ghost face, Higgs is my greatest horror villain.

Imagine burning to death and just coming back each time to be immediately set alight again. God. And that bastard leering over you playing the song that your deceased father sang to you as a child. It's lucky the women saved Sam's hide. If not, it wouldn't be long before he is writhing in his own piss and shit. Eventually starvation and thirst would take over, making his body decompose and his mind deteriorated, whilst not allowing his consciousness to move on. Sam's best bet would be to stay in the Seam forever, where at least he is pain free, but the loneliness and isolation would eventually cause insanity and a shut down of the mind.

Other forms of fiction have played with this nightmareish idea. The Old Guard featured an immortal who is confined to a coffin at the bottom of the ocean, where she drowns repeatedly over decades. Or what about Black Mirror, where a guys consciousness is looped at the point where he dies on the electric chair. Just constant pain, unable to die. Another is Stephen Kings The Jaunt, with one poor kid stuck in the space between two teleportation devices, with nothing but his thoughts for millions of years.

It just makes me feel so squeamish. I didn't expect Death Stranding to make me feel that fear again. I just wanted to deliver parcels as Norman Reedus! Yeah thanks Kojima!

Anyway thanks for reading.

https://ift.tt/Xb6ZK73 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Thursday, July 3, 2025

What is this-UNR

https://ift.tt/Lnijvde

When does it get good?

I saw the Elle fanning trailer and thought oh maybe this series is good so I started it cause it looked intriguing

I’m about 4 hours in and tired of teetering and tottering endlessly and I don’t like Norman Reedus’ face enough to justify this game so far

https://ift.tt/m1Lqgx9 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Hideo Kojima wanted Norman Reedus to look as cool as possible. Also Kojima:-UNR

https://ift.tt/Lnijvde https://ift.tt/ZXWUNMc https://ift.tt/RlV4g8I Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Dream Guests-UNR

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Some of my dream guests like Katt Williams and Danny McBride have been on this year so here’s some more people I’d love to see chop it up with Theo;

Chad and JT

Norman Reedus

Harland Williams

Caleb Haeron

Wildlife Conservationist/Rewilding Expert

Native American Historian/Activist

Hollywood Stuntman

Jerry Bruckheimer, I wanna hear about the 80’s when young producers like himself were doing tons of blow and green lighting the most insane action movies

Chris Lilley 2.0 when he’s back in Australia

Lakeith Stanfield

Jessie Reyez

Dominic Fike

Who’d you love to see on the show?

https://ift.tt/RYc3S7Q Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Just finished DS2 and damn is it a near perfect game. It improves on almost everything but I Might have one hot take and this clip might help with what I mean to say.-UNR

https://ift.tt/Lnijvde

As I finished the game, there were many times i felt Norman Reedus had many opportunities to show emotion in the moments he needed to, mainly to do with Lou's death. I get Sam is a quiet person but it was clear in the 2nd game Kojima wanted Sam to be more outspoken but also comically awkward in his interactions. In the first game I let it slide with him mostly being quiet and almost expressionless in his reaction to even the most batshit moments because hes a recluse and the aphenphosmphobia. However in the 2nd game its very well shown Sams growth as a father and as a human but man was he just as deadpan as the first game. Even with Lou's death it looked he was almost accepting of it right off the bat (which wasn't the case in the story of course) and I think its due to the language barrier between Norman and Kojima. it defiantly affected Normans performance--even when Sam cries it just looks like a guy trying to attempt to cry. I can say the opposite for Léa Seydoux, she was more convincing in the mourning for Lou--maybe she didn't need that much direction from kojima. But I still love Sam as a character. I just feel the performance was underdeveloped even if Sam as a character is a quiet person.

https://www.youtube.com/shorts/Np24QeTr31k

https://ift.tt/KFlPEUD Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Wednesday, July 2, 2025

happy birthday message from norman reedus-UNR

https://ift.tt/Lnijvde

I know this is kind of a long shot but does anyone know how likely norman is to give a birthday message? my fiancé is OBSESSED with the walking dead probably watched it around 15 times and is particularly obsessed with Daryl Dixon and I know she'd be over the moon and probably die if she got a message off him lol, I messaged him a really long message on his Instagram account explaining everything and even offered to pay which I am more than willing to do. do you think he'd reply? and/or is there any other places like emails or social medias I would have a better way at getting a hold of him for a birthday message? I've looked on cameo and couldn't find him along with a few other sites and messaged him the same as insta on other things, I just really wanna get this for her because I know she'd be so happy, I'm kinda desperate..

https://ift.tt/MPNhYdO Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Norman Reedus and Rachel Weisz as 90s Pietro and Wanda-UNR

https://ift.tt/Fg8BiYL https://ift.tt/RHrzwDs https://ift.tt/TiG3nFN Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Monday, June 30, 2025

LA punks...did you go to godzillas in the 80s?-UNR

https://ift.tt/amvTnMl

Watching Ride with Norman Reedus and he's hanging out with Josh Brolin. Josh Brolin talked how he was always at godzillas to see Black Flag, Circle Jerks etc.

Curious for the old hats, did you ever see josh brolin at a punk show?

https://ift.tt/eBDMfdF Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

DEATH STRANDING - World Strand Tour 2 - London UK feat Hideo Kojima, Norman Reedus, Léa Seydoux 2025-UNR

https://img.youtube.com/vi/Ja_6eSBZWOE/maxresdefault.jpg https://www.youtube.com/watch?v=Ja_6eSBZWOE https://ift.tt/PhWV1XE Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

[Street Fighter 6] Norman Reedus-UNR

https://ift.tt/EkSiPsG https://ift.tt/Oc8BFjo https://ift.tt/vCgxiY8 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Weekly Gaming 6/30 - 7/3: How's that Norman Reedus Simulator Treating You?-UNR

https://ift.tt/EkSiPsG

The Echo Paradox (PC) - July 1

https://ift.tt/fQc6IXw Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Some people call it a walking simulator, I call it a dad simulator-UNR

https://ift.tt/Nu1lCYv https://ift.tt/Nu1lCYv https://ift.tt/BHorwlA Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

How many films did you see in theaters in June 2025? I ended the month with 9.-UNR

https://ift.tt/O63icK2 https://ift.tt/O63icK2 https://ift.tt/7sM8LtJ Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Sunday, June 29, 2025

Ballerina (2025)-UNR

https://ift.tt/Yet6ra0 https://ift.tt/Yet6ra0 https://ift.tt/cYLQVH7 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Open Statement On Hideo Kojima-UNR

https://ift.tt/IWqtH1S

Ohhhh no. Not again. Not Hideo "I just woke up from a dream where a fetus talked to me in Morse code and told me to cast Mads Mikkelsen as a liquified World War I ghost soldier who’s also your mom" Kojima. Not Mr. "The gameplay is walking but trust me bro it means something" Kojimbo. You mean to tell me THIS man has once again wandered out of the quantum entanglement between art and pretension, clutching a script he wrote in Esperanto on the back of a sushi menu during a lucid hallucination, and y’all are EATING IT UP like it’s gourmet steak when it’s clearly psychic Soylent slop?

This is the only man alive who could pitch a game where the villain is literally named “Skull Face” and the boardroom nods in approval like he’s dropping Nietzsche quotes. Bro makes a game where your inventory menu is a metaphor for postpartum depression and your gun jams if you question your identity, and somehow IGN gives it a 10/10 with a straight face. Kojima doesn't make games, he makes cryptic cinema hallucinations that happen to be controlled with a DualSense.

You don’t play Kojima games. You get baptized into them. There’s no main menu—just a 17-minute live-action cutscene about nuclear trauma followed by a 45-minute monologue from a guy named “Codecrab the Intestinal Prophet” who tells you that war is bad, but also kinda good, but mostly bad—while peeing into a jar to save America.

Death Stranding was less a game and more a controlled psychological experiment to see how many hours of walking simulator you could endure before you started interpreting moss patterns as biblical allegory. And guess what? It worked. I saw a UPS box the other day and cried for 11 minutes because I missed Norman Reedus and his shoulder baby. Hideo Kojima somehow convinced a generation of gamers that the Amazon delivery guy was a tragic Christ figure cursed to carry our sins in a backpack while Mads Mikkelsen moans in the rain.

Metal Gear? Don’t even get me started. You ever try explaining Metal Gear to a normal human being? You sound like you’re having a stroke in slow motion. “Okay so the main guy is named Snake. But he’s not a snake. He’s a clone of another Snake. But not THAT Snake. That Snake is a ghost in a microwave. And the president is actually a ninja robot who loves America but hates freedom and also has a split personality named Liquid Snake who lives in his ARM.” WHAT ARE YOU TALKING ABOUT, BRO?

Every Metal Gear game starts off like Call of Duty and ends like an undergraduate philosophy paper written after 12 Red Bulls and 3 mushrooms. One minute you’re sneaking into a base, the next you’re fist fighting a 100-year-old Russian sniper who photosynthesizes through his eyeballs while whispering riddles about the Gulf War. That’s not game design. That’s a theatre performance in a collapsing haunted opera house written by a time-traveling philosopher with untreated sleep paralysis.

And can we talk about the names Kojima gives his characters? Solid Snake. Liquid Snake. Solidus Snake. Venom Snake. Why not Gaseous Snake? Plasma Snake? Schrödinger’s Snake—he exists and doesn’t exist unless Raiden removes his cyberpants. I’m convinced Kojima has a dartboard covered in words like “Sorrow,” “Pain,” “Laughter,” and “Mitochondria,” and just throws darts until he builds a cast list.

Don’t even ask about the plots. Kojima doesn’t write plots. He summons them. He falls asleep on a pile of VHS tapes, astrally projects into a cyberpunk dreamworld, speaks to the ghost of Stanley Kubrick and returns with a storyline that reads like a UN resolution translated into Morse code by a schizophrenic octopus.

Every Kojima game starts with 5 hours of cutscenes, then 30 seconds of gameplay, followed by a 12-minute codec call where a man named “Doctor Telepathy” explains the ethical implications of digital bees. You don’t get a tutorial—you get a manifesto. You don’t pause the game—you enter a trance state and emerge knowing Latin and the true name of God.

Kojima doesn’t design games. He builds interdimensional art puzzles that punish logic. Your controller doesn’t vibrate—it shudders in existential dread. The difficulty setting is “What does it all mean?” And the soundtrack is just a woman humming the word “memory” over stock footage of a whale being born in reverse.

This man has a cult. And not like a figurative cult. A real one. I’ve seen grown men argue that Death Stranding is the greatest work of interactive media ever made while crying over a can of Monster Energy in their inventory. They say things like “Carrying cargo over rocks is actually a metaphor for human connection in a disconnected society.” No, Todd. It’s a hiking simulator with ghost goo and celebrity cameos from directors who owe Kojima a favor.

This is the same man who said he wanted to create a game that changed in real time based on your actual dreams. Hideo. Hideo please. Not everyone wants a video game that scans their subconscious and spawns an AI version of their dead dog to guilt-trip them into ending world hunger. I just wanted to shoot some bad guys and sneak in a box—not reevaluate my childhood traumas while being chased by an invisible demon shaped like Sigmund Freud.

Kojima doesn’t make games. He makes interactive psychosis. And we LOVE him for it. He is the gaming industry's most beautiful war criminal. He dropped a stealth nuke on common sense in 1998 and has been hiding in a cardboard box of madness ever since. If Kojima ever made a game about cooking, it would start with a tutorial on how to boil water and end with a live-action interview with Noam Chomsky about the ethics of cannibalism.

In conclusion, Hideo Kojima is either the greatest genius of our time or a glitch in the Matrix that gained sentience and learned to code. Either way, if he makes another game where the plot is communicated via dream pheromones from a dancing skeleton inside a whale’s memory chip—I’m buying it Day One, Deluxe Edition. Signed. Tattooed. Injected.

Kojima has not just done it again. Kojima has done what no mortal man should be allowed to do. He made a meme out of madness and called it a masterpiece.

Godspeed, you glorious lunatic.

https://ift.tt/hb1lJpK Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Short segment of interview with Norman Reedus that came up on my feed-UNR

https://ift.tt/IWqtH1S https://ift.tt/d6pK2Oa Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Probably my favorite improvement from the first game is Sam.-UNR

https://ift.tt/IWqtH1S

I really loved DS1, but if I were to have one complaint, it would be Sam being used as an exposition device. It always felt like Sam was just a vessel for other characters to explain everything about the Death Stranding to the player and Sam didn't get to do much on his end. But I feel like that really changed in DS2.

Sam is more commanding and forward in this game. He initiates conversation and is alot more interactive when it comes to dialogue. It is honestly great character development. Going from a reclusive that hated human contact to being much more open and has no issues with being close to someone.

Norman Reedus got to work with a lot more this game, and he's doing a great job.

https://ift.tt/TU8o2Vr Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Saturday, June 28, 2025

Visited Senoia Georgia.-UNR

https://ift.tt/IWqtH1S https://ift.tt/zqSWrJQ https://ift.tt/1AZQzI5 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Norman Reedus posted from his IG for Death Stranding 2-UNR

https://ift.tt/7vWRC4d https://ift.tt/7vWRC4d https://ift.tt/y8gSmhl Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Ok this is already a post series so I'll call it - crazy hella no way connections(number 4) INVINCIBLE to Yonkagor-UNR

https://ift.tt/IWqtH1S https://ift.tt/HISkuEc https://ift.tt/vIaLPAS Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Friday, June 27, 2025

Why did Norman Reedus take Ellie out of the hospital?-UNR

https://ift.tt/rahJCmP https://ift.tt/IsnM1Ny https://ift.tt/38dxsA2 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Portrait photo of Norman Reedus-UNR

https://ift.tt/cLfuVr3 https://ift.tt/cLfuVr3 https://ift.tt/fYpjFmN Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

If Marvel were to cast Daryl Dixon (Norman Reedus) and Rick Grimes (Andrew Lincoln) into the MCU, what roles would suit them best?-UNR

https://ift.tt/SFCcLP6 https://ift.tt/SFCcLP6 https://ift.tt/8Yz4nqa Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Thursday, June 26, 2025

Mamoru Oshii ordered Norman Reedus to deliver pizza for Usada Pekora.-UNR

https://ift.tt/3TcQCaO https://ift.tt/3TcQCaO https://ift.tt/p72NLHM Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

[SPOILER] The Walking Dead: Daryl Dixon 3 non può ripetere questo errore, secondo i fan-UNR

https://ift.tt/HdPGrMV

![[SPOILER] The Walking Dead: Daryl Dixon 3 non può ripetere questo errore, secondo i fan](https://images.everyeye.it/img-notizie/-spoiler-the-walking-dead-daryl-dixon-3-non-ripetere-errore-secondo-fan-v3-810202-800x600.webp)
In attesa della stagione 3 di The Walking Dead: Daryl Dixon, i fan sperano che gli sceneggiatori abbiano capito l'errore commesso sui personaggi.

The Walking Dead: Daryl Dixon, con protagonista Norman Reedus , è uno degli spin-off della serie che sembra essere il più riuscito ma se la prima stagione è stata giudicata particolarmente soddisfacente, ma con la terza stagione in arrivo i fan sperano che gli sceneggiatori abbiano imparato dagli errori del passato.

Prosegui la lettura

https://ift.tt/T2rfH6y Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Norman Reedus em três gerações de console diferentes-UNR

https://ift.tt/ASfCKsW https://ift.tt/ASfCKsW https://ift.tt/ryqxXt9 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Wednesday, June 25, 2025

The smallest of gripes so far (DS2)-UNR

https://ift.tt/8xn6ZGJ

I’m in the early game, there will be no story spoilers but mild gameplay ones; if you want to go in totally blind obviously do not read this post.

Do a solid for your fellow gamer and mark anything (story or gameplay) about future episodes with a spoiler warning. I’m at episode 4 currently.

  • No private room scenes.

What I mean by “scene” here are all the little Sam Fidgets and interactions from the first game by zooming in or interacting with things. It seems such a strange thing to exclude considering how fond we all think of them and even if Kojima didn’t want to expand they could’ve at least just carried over the pre existing ones with little to no effort. I want to be punched by Norman Reedus for zooming in on his Normal Weenus :(

  • The auto climb

Sam will now automatically vault and climb over small ledges. This is a good thing in concept but in practice it means a bunch of tiny interruptions to watch him hop up a small ledge that in the first game despite the prompt could have been walked over.

  • The damn backpack gets dirty, damn dirty

Listen I love the weather effects on your suit and cargo and stuff; it’s great! ….but it’s also a little overeager in my opinion, I’m putting the work in to unlock these patches and trick my pack out with some swag bling and five minutes later my whole thing is crusted over in tar or sand. I’d like to remind you that these are the ˢᵐᵃˡˡᵉˢᵗ of gripes.

  • Can’t scrub through the song you’re listening to

I was skeptical about the music player, I felt Kojima left it out on purpose in the first game (hell it even blocks using the PlayStation Spotify app) but it’s grown on me and they definitely didn’t use its inclusion as an excuse to skimp out on all the great sound design. My one issue with it is that songs will get interrupted, skip, or start over while you’re doing various things and you can’t just select the song and fast forward back to where you left off.

  • Can’t ride the damn monocycle

Ever since I saw that first trailer I’ve been so hyped to ride that tiny little thing. Look at it! It’s got both sides for holding cargo just like the trike. I know it’d suck to ride, probably have a really low weight limit but… come on!!!! I wanna ride the damn unicycle. I expected its small size would allow it to be picked up if you got stranded without a battery or needed to go up a cliff. To be fair I’m very early game so maybe you will get it later on but as of right now I’m big mad!

That’s all my little gripes so far; I wanna say I fucking love this game already and I’m so excited to continue; no actual problems I can think of thus far and it tickles me pink I get to say that.

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The Walking Dead: Daryl Dixon 3, quando esce la terza stagione?-UNR

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![The Walking Dead: Daryl Dixon 3, quando esce la terza stagione?](https://images.everyeye.it/img-notizie/the-walking-dead-daryl-dixon-3-quando-esce-terza-stagione-v3-809925-800x600.webp)
C'è già una data d'uscita per la terza stagione di The Walking Dead: Daryl Dixon? Ecco cosa sappiamo sul futuro della serie

Anche la seconda stagione di The Walking Dead: Daryl Dixon si è conclusa, confermando ancora una volta quanto la saga ambientata nel mondo post-apocalittico di Robert Kirkman vanti ancora un grande appeal nonostante le tante critiche rivolte alle ultime stagioni della serie principale. Ma quando vedremo i prossimi episodi con Norman Reedus?

Prosegui la lettura

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Graphics are getting ridiculous-UNR

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Death Stranding 2 is not so good as it is portreyed-UNR

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I've finished the game and I think the story has a lot of issues. The biggest one is how Sam (Norman Reedus) is depicted. I don't get why he got almost no lines and he is portreyed as a brick - both emotionally and intellectually. I get it - he has this "don't touch me" thing and supposedly his psychological issues and work conditions are meant to explain his behavior. But there were at least 3 to 5 emotionally charged scenes where he should have shown some sort of emotional instability (and to be fair he did show a bit in 1 or 2). Even when he was burning alive game devs decided to show 0 emotions of agony, making it hard to believe in the reality of the scene. All we got was "his Ka healed, but Ga didn't" and in next scene he's back doing the same thing as nothing happened (no character development). Even when he recieves sunglassess for comleting a task he shows more emotions.

The story contradicts itself and has a lot of red flags that should have been caught during the production process, e.g:

  • APAS hired Drawbridge with one of the best porters in their world aka Fragile, but she still needs Sam to do their job. APAS knows that there is no need to hire Sam but goes along with Drawbridge ideas without any good reason. Also with available infrustructure Drawbridge still asks Sam to walk alone instead of just dropping him off by ship.
  • Sam doesn't confront anyone about anything. Throughout the whole game I had a feeling like "Drawbridge doesn't telling me something important". Even when it becomes clear that there is no president anymore, Sam doesn't act accordingly ( His initial recruitment reason was "Bridges has data on you and won't let you live in peace"). But instead of saying something like "wtf Fragile, if there is this APAS, why would Bridges even be trying to find me" he goes along with the lies and the given narrative. Even at start it was very sus when she said "we connected a shelter nearby, u can print things now" since it's obviously possible for Bridges to track who printed what and where.
  • The plot is basically "go there and we'll drop the charges". But that applies only to Sam, not the BB. Why would anyone agree to those terms? He clearly shows through his actions that the child is all that matters to him.
  • When he finds a living being on the beach, he asks zero questions. The crew does a health check on "Tomorrow" but noone decided to run a DNA test to figure out who she really is - is so dumb an unlogical. In contrast they somehow found a photo of Sam's wife with Neil Vana, which should have been way harder than a simple DNA check. So either the crew is lying to Sam to keep him on board, or the writing is just inconsistent. But if they are lying the story feels even worse.
  • Heartman's travels to the other side just to find his family and his ongoing denial about their deaths, even longer than Sam’s denial about the baby - is so dumb that I don't know what to say here.
  • Why there was a baby at the end? Why did the baby suddenly become a Tomorrow at the end? Why did time pass so quickly for Tomorrow? These are still open questions for me.
  • Tomorrow shares similar facial features with Amelie, and no one in the crew even points that out.
  • Neil died with Sam's wife but revealed himself to Sam only on Australia. And why he revealed himself later than Cliff? I think this was bad designed.

Overall the story lacks strong dramatic moments to rate it any higher than a 7. I honestly feel that even the devs created those plot twists as a joke - it was so cringy and unnatural. The first game was far better and more enjoyable.

But what do you think?

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L’evoluzione di Norman Reedus nei videogiochi 🤯-UNR

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Tuesday, June 24, 2025

We got Kojima getting Norman Reedus to say "Konpeko" before GTA6-UNR

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Monday, June 23, 2025

‘Death Stranding 2’ Is Hideo Kojima’s Most Refined and Relentless Vision Yet-UNR

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Kojima Production's sci-fi shooter-meets-walking sim sequel, starring Norman Reedus, offers a sharper, more emotional journey—culminating in a bold, unrestrained finale that goes full Kojima in ways never thought imaginable.

Read the article

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Death Stranding 2: On the Beach Review Thread-UNR

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Game Information

Game Title: Death Stranding 2: On the Beach

Platforms:

  • PlayStation 5 (Jun 26, 2025)

Trailer:

Review Aggregator:

OpenCritic - 92 average - 95% recommended - 45 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

Improved in almost all ways compared to the original but without removing what made fans love the original.


AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10

Kojima Productions delves into the ideas of the original game, nuanced and twisting them to stick it to the present without losing or losing its condition of Pure Video Game.


Atarita - Eren Eroğlu - Turkish - 86 / 100

Death Stranding 2 builds upon the foundations of its predecessor with a more polished and ambitious experience, successfully addressing many of the original’s shortcomings. While its emotionally resonant story stands out, the narrative momentum occasionally falters due to pacing inconsistencies.


But Why Tho? - Matt Sowinski - 9 / 10

It’s Kojima at his most Kojima, a visionary building a type of experience that only he can. Death Stranding 2: On the Beach is an adventure worth taking.


CGMagazine - Jordan Biordi - 9 / 10

Death Stranding 2: On The Beach takes its predecessor's foundation and builds a bigger, better game on top-keeping everything that worked, and improving what didn't 10-fold.


CNET - Oscar Gonzalez - Unscored

Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, because that's what this game is. From top to bottom, Kojima Productions made so many improvements to the original, making a weird delivery-sim game that is quite relaxing. Those improvements may not be enough to attract people who avoided the original, yet the players coming back are going to find a sense of calmness that you could assume Kojima wanted to deliver with his game.


COGconnected - Rhett Waselenchuk - 100 / 100

Quote not yet available


ComingSoon.net - Tyler Treese - 9.5 / 10

Death Stranding 2: On the Beach is yet another stellar entry from one of gaming’s greatest minds. The whole team at Kojima Productions has delivered a startling project that is massive in scale, building upon the original’s mechanics in interesting ways.


Console Creatures - Bobby Pashalidis - 9 / 10

Death Stranding 2: On the Beach is a bigger and bolder expansion that will once again split fans and critics. The improvements across the board are felt immediately, bringing about a significant amount of much-needed change to the formula. Between the changes to stealth and combat, the new structures you can build, and the new settings, cast, and music, Death Stranding 2 has proven that Kojima is not only on point but also an auteur of the industry. There is nobody like him doing what he does, and I sincerely doubt there will be.


Dexerto - Brad Norton - 5 / 5

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?


Echo Boomer - David Fialho - Portuguese - Essential

A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.


Enternity.gr - Panagiotis Petropoulos - Greek - 8.5 / 10

Death Stranding 2: On the Beach is better than its predecessor in almost all areas, placing a heavy emphasis on combat while keeping the stealth feature at a very good level.


GRYOnline.pl - Sebastian Kasparek - Polish - 10 / 10

Death Stranding 2 doesn't have to be perfect, but it is exceptional as a game and a sequel. It's hard for me to point out any real flaws. I played like a haunted person, looking forward to the next scenes. This is a complete experience - much bigger, better, more dynamic, much more interestingly conceived and varied compared to the previous installment.


GameSpot - Diego Nicolás Argüello - 7 / 10

Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel


Gamersky - 心灵奇兵 - Chinese - 9 / 10

Death Stranding 2: On The Beach feels more like a purposeful yet uncertain journey into uncharted territory. Building upon the core mechanics of its predecessor, it makes the delivery process less hardcore, offering richer possibilities in both combat and stealth. The series' iconic "delivery" is not just an activity, but central to its narrative. If you still believe that "connections" between people hold meaning, then Death Stranding 2 is a journey worth taking.


Gaming Nexus - Jason Dailey - 10 / 10

Hideo Kojima once again proves to be a singular creative force in the video game industry, crafting a sequel in Death Stranding 2: On the Beach that is not just essential for fans of the first game, but an essential experience for all gamers.


GamingBolt - Shubhankar Parijat - 10 / 10

Death Stranding 2 delivers stunning visuals, refined stealth-focused gameplay, and a richly detailed world brought to life by excellent audio and a memorable cast. It meaningfully evolves the original's mechanics, though its unique style will still divide fans.


HCL.hr - Zoran Žalac - Unknown - 82 / 100

A true cargo-carrying experience: it's not all that fun at the beginning of the trip, it gets better once you warm up, and provides the best feeling when you finally get rid of everything that's been weighing down your back.


INDIANTVCZ - Filip Kraucher - Czech - 7 / 10

Death Stranding 2 is a fascinating yet conflicted sequel. Unafraid to slow down, reflect, and stir emotion, but too often at the cost of frustration and recycled mechanics. It refuses to pander, save for the promise of story continuation, stellar cast, and an evocative soundtrack. But before expanding its world, it should have focused more deeply on refining its gameplay, because the magic of the first game can’t be relived twice.


INVEN - Kyuman Kim - Korean - 9 / 10

Compared to its predecessor, Death Stranding 2 delivers a far more refined experience in every aspect—from gameplay to narrative pacing. The stunning visual presentation and tightly directed storytelling keep you engaged right up to the end. While the repetitive gameplay may cause a brief sense of fatigue in the middle, the powerful climax makes it all worthwhile.


Kakuchopurei - 90 / 100

My 35+ hours with Death Stranding 2: On The Beach was laced with so many emotions and feelings: boredom, excitement, joy, confusion, and satisfaction. It still has the trademarks of a Kojima-written narrative -"Muffin Man"-style dialogue, bats*** insane moments, subtle-as-a-sledgehammer storytelling with obvious symbolism.

But that's what makes this sequel all the more endearing; you may cringe at some moments, but you won't be bored with the thread being spun here. Nor will you be left out of the lurch with the interactive experience you're getting.


KonsoliFIN - Niko Lähteenmäki - Finnish - 4 / 5

Death Stranding 2: On the Beach is, in my book, a near-perfect sequel. Many of the criticisms aimed at the first game have been addressed with smart changes that make it significantly more approachable. Visually and aurally, it’s even more stunning than its predecessor, and the new plot twists are truly gripping. Only the masochists who loved the utter bleakness of the first game might not appreciate the improvements that Kojima Productions has made.


LevelUp - Spanish - Unscored

It's a video game, but also an experience that stimulates all your senses; a work capable of stirring emotions and surprisingly discovering that gaming can be just as moving as a song, a play, or a movie. As a game, it meets and surpasses its predecessor; as a creative expression, it reaffirms the talent of Hideo Kojima and Kojima Productions, as well as their stubbornness to continue innovating and pushing the boundaries of the medium. It's not perfect; it slips in places, but it's undoubtedly one of the best games of the year.


Loot Level Chill - Chris White - 10 / 10

Death Stranding 2: On the Beach is one of the greatest games of all time, blending freedom in its gameplay with a story and soundtrack that will be remembered for decades.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 87 / 100

Death Stranding 2: On the Beach has managed to be a beautiful game that will make fans of the first game very happy with its rich cast, magnificent music and eccentric humor.


Nexus Hub - Sam Aberdeen - 10 / 10

Death Stranding 2: On The Beach is one of the best games of the generation and Kojima Productions at the peak of its craft - so precisely fine-tuned, emotionally resonant and at times, completely and confidently bonkers.


One More Game - Chris Garcia - 9 / 10

Death Stranding 2: On The Beach builds meaningfully upon the foundation laid by its predecessor, delivering a more dynamic and visually arresting sequel anchored by an emotional narrative that doesn't let go until the finish. It invites returning porters and newcomers alike to rediscover its strange, beautiful world with a renewed sense of wonder, reminding us that Kojima magic is very much alive.

Death Stranding 2: On The Beach is absolutely essential and a must-play title that could easily get Game of the Year nods yet again. Hideo Kojima and Kojima Productions have delivered a unique and gripping experience, guiding us through the wilderness and reminding us that every step, no matter how uncertain, brings us closer to connection.


Oyungezer Online - Eren Eryürekli - Turkish - 9 / 10

Kojima has once again managed to deliver an emotional and deeply layered story that will have us trekking through mountains and valleys for 90 hours - it simply doesn't get better than this. Our second journey through this world, brought to life by the magic of Decima Engine, promises to be a far more satisfying experience in every aspect, finally realizing its true potential as an unforgettable adventure.


PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10

In 2019, Hideo Kojima surprised the world with the story of the courier, only to continue his story a few years later. Death Stranding 2 is a game for Sam's fans who want to know his further fate. Give yourself to the story of the story, the characters and the world.


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 95 / 100

Technically flawless and visually stunning, Death Stranding 2: On the Beach is an exceptional sequel and a clear evolution for a game that was already full of qualities. An even more engaging story with an improved narrative, as well as huge advances in its unique gameplay, are just some of the highlights of one of the best games of the year.


Pizza Fria - Álvaro Saluan da Cunha - Portuguese - 10 / 10

The feeling that remains is that we are faced with a work that marks not only this generation of consoles, but also a new chapter in Hideo Kojima's career and in the history of video games as a great means of artistic expression.


PlayStation Universe - Joe Richards - 9.5 / 10

Death Stranding 2: On The Beach is a triumph in what it sets out to achieve. This isn't a game interested in converting willing consumers into fans, it's a game that takes bold steps in order to succeed what came before it. If you needed proof that Hideo Kojima is still the titan of the industry that he's hailed as, this game is that proof. I was left truly speechless by the end, and I have a feeling that many others will too.


Push Square - Liam Croft - 10 / 10

In what will prove to be one of the defining games of the PS5 generation, Death Stranding 2: On the Beach is a profound achievement of design, gameplay, narrative, and visuals. As all four meet in the middle, Kojima Productions has crafted a cinematic spectacle that flawlessly transitions between action and traversal, all wrapped up in the most absorbing of narratives. An immense upgrade on the first game, Death Stranding 2 is an unequivocal masterpiece.


Quest Daily - Shaun Fullard - 9 / 10

DEATH STRANDING 2: ON THE BEACH is a sequel through and through, not straying too far from the style and set-up established within the first game. Instead, choosing to improve upon the formula in almost every way, putting more focus on action, pacing, and enemy encounters.


Restart.run - Jesse Vitelli - 3 / 5

Death Stranding 2 is a game that pulls from the same playbook as the original, one that wants you to know it was made by the creator of Metal Gear Solid, and doesn't use its 55- hour runtime to pull on the threads that are interesting about the world. Instead, its focus on combat and retreading similar ground gets tiring fast. There are moments of something special here, but they can't shine past their own shadows.


SECTOR.sk - Michal Korec - Slovak - 8.5 / 10

Death Stranding 2 may not match the sales figures of its predecessor, nor recapture the magic of the original. However, it is a well-crafted sequel with expanded gameplay, new territories, a great plot, and lots of Metal Gear Solid elements waiting to be discovered after all these years.


SavePoint Gaming - Jake Su - 9.5 / 10

More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.


Sirus Gaming - Kurt John Palomaria - 9 / 10

But even with its stumbles, Death Stranding 2 stuck with me. It’s messy. It’s over the top. It’s absolutely not for everyone. But it moved me. And for a game about carrying things, that feels like the point. It’s strange. It’s human. It’s heavy. Death Stranding 2 is worth the weight.


The Outerhaven Productions - Cody Perez - 3.5 / 5

Death Stranding 2: On the Beach continues the same gameplay from the original without any meaningful innovations or ideas. That said, the brilliant story and unparalleled music and performances make this worth a look.


TheSixthAxis - Tuffcub - 8 / 10

Despite repeating huge chunks of Death Stranding 1, almost beat for beat, Kojima pulls it out of the bag in the end. The core gameplay loop remains satisfying enough to get you through to the good stuff, but I can't help but feel disappointed just how similar this game is to its predecessor.


Toisto - Joonatan Itkonen - 5 / 5

Death Stranding 2 is the encapsulation of Hideo Kojima's ambition to marry films and games into one seamless experience. For the first time, it's not him emulating the cinema he adores. Instead, it's Kojima directing a vast, emotionally charged epic that others will imitate in years to come. It is a masterpiece of storytelling and game design. A peerless exploration of grief, found family, and all that we leave behind.


Too Much Gaming - Carlos Hernandez - 5 / 5

Death Stranding 2: On the Beach delivers higher visual fidelity, consistent performance across the board, and a few new tricks that make gameplay more accessible, challenging, and fun. If you have the patience and come in with an open mind, you’ll be in an exclusive group of people who will struggle to describe this experience to anyone else.


WellPlayed - Adam Ryan - 10 / 10

Immensely self-assured in the quality of its foundation, Death Stranding 2: On the Beach masterfully iterates and refines, while introducing considered additions that complement the experience, not complicate it.


Worth Playing - Chris "Atom" DeAngelus - 9 / 10

Death Stranding 2: On The Beach is an improvement over Death Stranding in almost every way I can think of. It's larger, full of more things to do, and generally a more enjoyable experience. The plot is crazier than ever, which might be a plus or minus depending on your tastes, but if nothing else, it isn't boring. The only complaint I can think of is that the game is perhaps a touch too easy at times, and even that isn't a huge problem. If you liked the first game, it's very easy to imagine you liking the sequel. Just be prepared for things to be as unfathomably ridiculous as possible at every turn.


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Death Stranding 2 Review Leak 5/5-UNR

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Sunday, June 22, 2025

First look photos for 'The Walking Dead: Daryl Dixon Season 3'-UNR

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Best Ana De Armas movies. Definitely recommend Ballerina.-UNR

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Let’s see if my predictions are still true.-UNR

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Didn’t expect to love The Walking Dead again, but here I am-UNR

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Long story short, I started The Walking Dead back in 2010 like everyone else and loved it. I stopped watching after Season 5 for reasons I honestly can't remember. In 2023, I suddenly felt the urge to catch up after years away. I got as far as mid-Season 10 before dropping off again, but now I’m finally 14 episodes away from finishing Season 11. I just wanted to say, I’ve been really enjoying the show, even after Rick’s exit. Part of me is genuinely impressed with how they managed to keep things interesting with Daryl as the lead. And while there are definitely fewer characters I care about now, I'm still having a good time. I plan on continuing with the spin-offs (no Fear the Walking Dead, though). I’ve heard the reception is mixed, but hey, between my love for zombie apocalypses and a wave of nostalgia, I’m back in. Plus, seeing Norman Reedus in Ballerina reminded me just how much I used to love this franchise.

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Saturday, June 21, 2025

Even Death Stranding 2's Solid Snake doppelganger thought he was playing a Metal Gear Solid character, but Hideo Kojima had to tell him "you're not snake"-UNR

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If you are my husband - Don't look. This post contains spoilers too spoilery for you.-UNR

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tldr: I am looking for any extra ideas or inspiration anyone might have to perfect my husbands Birthday Death Stranding 2 experience next week.

Thinking maybe using the soundtrack as our alarm/get up and caffeinate music...

I will try to recreate the iconic birthday cake... and today I had the crazy thought of repurposing the "Jurassic Park" mashed potato mountain for dinner one night... with black dyed gravy to imitate tar fields...

I am also hoping to try and find some cryptobiote- like gummies... and was thinking some other Australian themed snackfoods would be good - Vegemite Shapes, Lamingtons etc.

any other ideas? decorations?

...

If you want the full context of how important Death Stranding 2 is to him - here it is!

My Aussie "country-boy" husband adores Kojima's work. He is a huge Metal Gear Solid fan, and has adored encouraging me and the other "kids" in our families to play whenever anyone shows the slightest interest. He is visibly filled with pure JOY every single time watching the story unfold, even while others do the playing.

When he first played Death Stranding he was in awe, thrilled with the casting of Norman Reedus and Mads Mikkelsen - marvelling at all the breathtaking scenery - he warned me that there would be a lot of that if I spectated him playing... and there was. He did all the side-quest grinding you would expect, and was so keen when he finally finished the game to just sit and process all of it. This was also during a pretty rough period of our life so it was a true escape and he did have to set the game aside for a while before he felt like he was ready to go back to it, and for it to be over.

SO, imagine how ecstatic this man was to tell me that after a really really really rough year - that Death Stranding 2 is being released on June 26th - the day after his birthday - AND that the trailer seems to indicate that it is SET in Australia. It felt like fate.

Then there was the reveal of a character that looked like Snake...

Then there was speculation that it was the reclamation of sorts of Kojima's lost attachment to the Metal Gear Solid work...

Then... and this honestly was my favourite part... he had been saying it was such a shame that the game was being released the day after his birthday... because of the surprise the game gives you on your birthday.

I only found out when I pre-ordered 2 weeks ago that the deluxe version included 48hrs of early access... meaning he could be 10 hours into playing it by the time it even becomes his birthday. I told him on Sunday last week and he was so shocked and excited he couldn't even process. He has been excitedly telling me about how he is avoiding any other spoilers since, and I can't wait for how much he is going to love this week!

Thanks!

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Hey guys go see it! Don't let this film flop like Furiousa. It's a great film as good as wick 1-3-UNR

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Friday, June 20, 2025

Irony-UNR

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Isn't it ironic or rather ironic that while Striker did try to kill Stolas again in "Western Energy", his voice actor Norman Reedus didn't since he was unavailable and had to be replaced with Edward Bosco? Norman Reedus as Striker said that he'll get Stolas next time, but he didn't. Only Edward Bosco as Striker did.

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Movie Time 📺 Ballerina (2025)-UNR

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No DS2 Spoilers, Please: A Quick Guide to Blocking Content-UNR

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Now that our favorite game is almost here, we definitely don’t want the internet to ruin it with spoilers. That’s why I’ve put together this guide on how to install SpoilerProtection, a Chrome extension (also available for Firefox).

Here’s how it works:
If you're scrolling through your YouTube feed and a video happens to contain any of the words you've added to your blacklist, you'll see it like this:

https://preview.redd.it/zc9ni4lxxn7f1.png?width=1806&format=png&auto=webp&s=6fd2bd775adef474e680e4e62929c8d1d4cda9ed

https://preview.redd.it/c1fc3oy5yn7f1.png?width=1811&format=png&auto=webp&s=4d3b645ca8054d79d7b6cb7300e4f059abbb0959

First, you need to download the extension from here:

Chrome:
https://chromewebstore.google.com/detail/spoilerprotection/eelacikjiplnmdingehjfdjcfegclmkg

Firefox:
https://addons.mozilla.org/en-US/firefox/addon/spoiler-protection-2-0/

Once installed, open the extension and look for the field called "Make your list". There, paste the following list of keywords, separated by commas:

amelie, bridges, kojima, fragile, higgs, heartman, deadman, die-hardman, lou, louise, lucy, lockne, mama, cliff, jorge, narindra, elle, fanning, shioli, kutsuna, troy, baker, norman, reedus, monaghan, sam, porter, bb, bridge baby, death stranding, ds2, trailer, gameplay, cutscene, cinematica, escena, ending, final, historia, lore, teoria, trama, explicacion, review, analisis, spoiler, leak, filtrado, intro, walkthrough, playthrough, jugabilidad, kojima productions, Bridget, strand, kill, stranding, DS

https://preview.redd.it/o8vdefwkzn7f1.png?width=758&format=png&auto=webp&s=99dbe6e04e5a90e37c973563c6d1fb3737d2bfac

You can add or remove any words you want. In my case, the list is pretty heavy and might block some unrelated content — but I'd rather be safe for now.

You can always disable the extension by clicking here:

https://preview.redd.it/xru8gqyvzn7f1.png?width=758&format=png&auto=webp&s=af5f1972ca7c5d8967bb3c03e0a4ddef561b9b2e

Hope this helps!
Cheers!

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Thursday, June 19, 2025

Death Stranding at the Movie Theater! (Regal Cinema - Ballerina)-UNR

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AITA for leaving my ex for not covering their mouth?-UNR

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my ex was… odd to say the least. they spoke nonstop about norman reedus, the guy who played daryl dixon in the walking dead. and sure, i get it, special interests, but it got to a point where i knew more about norman than i did about my partner. they also had a pregnancy fetish, which was insane to say the least. always talking about pregnant norman. i thought it was satire at first, but i learned about 6 months in that they were dead serious.

my final straw was their hygiene. they would cough, sneeze, and burp into the open. i told them to cover their coughs with their elbow and not their hands, that they never sanitized, and got the response “elbows are for sneezes.” i left ASAP after that. am i the asshole? (even if i am, i’m not going back to them.)

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The Walking Dead Daryl Dixon, quando esce la stagione 2 su Sky e a che ora-UNR

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![The Walking Dead Daryl Dixon, quando esce la stagione 2 su Sky e a che ora](https://images.everyeye.it/img-notizie/the-walking-dead-daryl-dixon-quando-esce-stagione-2-sky-ora-v3-808593-800x600.webp)
Ecco tutto quello che dovete sapere sulla seconda stagione di The Walking Dead: Daryl Dixon, la serie tv spin-off con Norman Reedus.

A pochi giorni dalla conclusione della prima stagione di The Walking Dead: Daryl Dixon, l'amata serie televisiva sequel spin-off di The Walking Dead con protagonista Norman Reedus è già pronta a tornare in Italia con la seconda stagione, sempre in esclusiva su Sky e NOW.

Prosegui la lettura

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Wednesday, June 18, 2025

Wcif hair like this-UNR

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Tuesday, June 17, 2025

Potential Death Stranding easter egg in the film Ballerina (2025)-UNR

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I just came from the theater, and the first thing I wanted to do was write this post.

In the film Ballerina (2025), there is a scene with the protagonist and Norman Reedus in an elevator. The music subtly changes to a mysterious vibe, eerily similar to what we usually hear in Death Stranding. It is subtle, but clearly there. No other moments in the film have a similar musical score to that scene.

I am thinking this must be intentional and a reference to DS. Has anyone else picked this up?

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Before The Walking Dead, Norman Reedus Starred In A John Carpenter-Directed Horror Episode-UNR

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Monday, June 16, 2025

Casting The Walking Dead Actors as Marvel Characters-UNR

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Sunday, June 15, 2025

Keanu Reeves / Norman Reedus as Ghost Rider (Johnny Blaze)-UNR

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Ghost rider (Johnny Blaze) is one of my favourite marvel characters but marvel fans mischaracterise him all the time Johnny was a young Blonde devil may care motorcyclist and looks nothing Reeves or Reedus and neither of them have played a character before that I think has similar traits to Johnny (that I’ve seen). I hate these fan casts so much as it’s just by people who know that Daryl Dixon looks cool with a motorbike so he should play ghost rider or Keanu Reeves looks cool and plays bad ass characters so he should play ghost rider, neither actor would fit well at all.

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Played it in 2019 - It's alright but I don't get it. Played it in 2025 - Oh wow..this is a masterpiece-UNR

https://ift.tt/4hVqd0b

Sorry, I know I'm so late to get on board with this game but it's like I've not known I've had muddy vision for so long then suddenly put on glasses and see it clearly for the first time!

Admittedly I've never been a Kojima fan (never played metal gear) and I think Norman Reedus is a very one note actor (don't hate me for either of those things 😄) So when I played Death Stranding in 2019, I was hoping for a new kind of experience which I definitely got but I also didn't really follow the story that much and didn't try after a while as it felt too confusing. I ended up completing the game after B-lining it but didn't get much out of it.

Trailer for DS2 started to come out and was scratching that same itch for wanting something different, so I told myself I can only purchase the sequal if I play the first game again in its entirety. This time around was totally different.

I don't know what has changed inside me but I connected with the story instantly, understand what I was meant to along the way, I was marveling at the creative sequence of events after being caught by a BT for the first time and having to fight off against those massive creatures, I got invested in the stories of the characters along the way, especially Mama, and I fell in love with the gameplay. Delivering cargo and connecting the Knots fully encompassed me.

I know I'm a late-comer but boy am I glad I tried this again. This game is nothing short of a masterpiece and I honestly can't wait for the sequal, not long now!

https://ift.tt/Y4dOwtu Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

A side character who was originally not going to be of much importance, but instead went on to become one of the core characters in that story-UNR

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I recently saw Ballerina in theaters. And I can’t believe how good the fire effects were. Probably the best and most realistic fire effects from any movie and everything felt practical not VFX.-UNR

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Saturday, June 14, 2025

A theory on Ballerina on the JWU Timeline-UNR

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My GF and I just saw the movie and, while it was pretty good, we left scratching our heads as to how it fit the JWU, specifically John Wick's cameo in Hellstadt or Ballerina's 3rd act. We've read multiple threads, posts, and comments since then and came up with a theory.

-RANGE OF POSSIBLE TIMELINE- Beginning A scene in Ballerina showed Wick talking to the head of Ruska Roma over the phone and his ring finger was missing. This means that Ballerina must have happened AFTER Wick meets withe Table's Elder, where he had his ring finger chopped off.

End The ending sequences of Ballerina shows Eve in the New York Continental checking in with Charon and Winston. Charon dies in Act 1 of John Wick Chapter 4 (JW4). This means that Ballerina must have happened BEFORE Charon is killed off in JWC4.

Soooo, it looks like this currently....: Wick meets Elder <--------> Ballerina <--------> Charon's Death

-CONSTRAINTS & CONSIDERATIONS- 1. In John Wick Parabellum (JW3), Winston was given 7 days by the Adjudicator to deal with Wick. If Wick took too long to return from the Table's Elder, it would have meant that Winston would be replaced as the manager of the New York Continental, which isn't the implied case in Ballerina's ending. 2. Wick first met Eve when Wick's ticket was torn by the Ruska Roma, which occurred prior the 'Beginning' of the possible timeline, displayed above. 3. Ballerina's Act 2 (or 3, I dunno; it's the part prior to figuring out the cult in Hellstadt) is introduced to us with an explicit "Two Months Later" text. This means that 2 months have passed since Wick meeting Eve. With CONSTRAINT #1, Wick must have went back to the New York Continental in JW3 in less than a week and John's appearance in Ballerina must have happened afterwards. But, John suffers a fall from the NYC (New York Continental) by the of JW3, where he was picked up by the Bowery King and shown to be in the sewers. This establishes a new 'Beginning' for the range of possible timeline:

End of JW3 <--------> Ballerina <--------> Charon's Death

-WHEN EXACTLY?- With this in mind, the only time that makes sense to me for Ballerina to fit in the JWU is BEFORE the start of JW4. This gives John time to recover from the fall from NYC's heights, which may coincide with Ballerina's 2 months timeskip.

Q1: Why does the Cult choose to respect the Ruska Roma and NOT kill John immediately? A1: As mentioned in the movie, the Cult is not under the Table. The Cult, therefore, may not feel obligated to kill John, despite his bounty. Furthermore, after the fall from the NYC, John's status to the Table may be ambiguous, with the Adjudicator not finding his body by the end of JW3. This may have also left John's bounty in an ambiguous state. It was also stated in Ballerina that the Ruska Roma does not meddle with the Cult's affairs, and vice-versa, and that may be extended to the High Table with Ruska Roma being under the table. Q2: Why would John heed Ruska Roma's request, when his "ticket was torn" by this time? A2: While the JWU has shown us time and time again that "rules are what separates us from the animals", it has also shown us (similar to what a comment said in a different thread), that relationships and favors are a way of life as well. Ruska Roma has been heavily implied to have raised, trained, and protected John long before he became the Babayaga. Perhaps, John felt a sense of gratitude when the Ruska Roma directress called for a request, despite having his "ticket torn".

-ASSUMPTION- To further strengthen A2, I assume and theorize that Ella, the daughter of Norman Reedus's character, may as well be the daughter of Sofia (Halle Baley's character). Ella seems to have characteristics of African descent, while Norman Reedus does not. Sofia does.

It has been mentioned that Sofia has an unnamed daughter, which she no longer has contact with, as a condition set by the Table. Although in rough terms, John may see Sofia to be a comrade in arms, especially after their shoot out in Casa Blanca.

With the request of the Ruska Roma, John may have seen this as an opportunity to do Sofia a favor and check on Ella on her behalf. With John's ambiguous status as far as the Table's concerned, him being near the proximity of Ella but having no direct contact, and him fulfilling Ruska Roma's request, it becomes less likely for the Table to associate John's appearance in Helstadt with Sofia indirectly contacting Ella through John, which keeps both Sofia and Ella safe.

Plotholes may still exist in this head cannon of mine, but it's the only timing that makes sense to me.

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Thursday, June 12, 2025

Norman’s lack of involvement-UNR

https://ift.tt/T5RJLod

Is Norman’s limited involvement simply because the first game was entirely centered around him, essentially making DS1 The Norman Reedus Game (and Mads), while DS2 is deliberately shifting focus to promote its new additions?

Or is there a narrative reason for his reduced presence, meaning his in-game role will be as minimal as his appearances in the promo and premieres?

Personally, I’m hoping for the latter. His story was wrapped up in the best way possible and I wanna experience and explore from a different perspective. I kinda hope this is a TLOU2 type of shift in terms of perspective changes.

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Wednesday, June 11, 2025

Holy shit this movie is awesome! Why nobody is talking about it?-UNR

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Tuesday, June 10, 2025

What movie deserves a place in the Criterion Collection?-UNR

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Norman Reedus as older Sirius Black or a Mad-eye Moody?-UNR

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[GQ] A boss fight de Kojima contra o tempo-UNR

https://ift.tt/AvMxekQ

Durante os primeiros 58 anos de sua vida, Hideo Kojima não pensou no fato de que um dia morreria. Quando menino, crescendo no Japão na década de 1960, o tempo parecia parado. Mesmo depois de completar 30 anos e criar Metal Gear Solid — o clássico do PlayStation de 1998 que foi pioneiro na narrativa cinematográfica em jogos —, ele se lembra de pensar que suas próximas três décadas pareceriam tão longas quanto as três primeiras. Em vez disso, elas passaram num piscar de olhos. Então, em 2020, isolado durante a Covid, quando se aproximava dos 60, ele adoeceu gravemente. "Achei que nunca mais conseguiria me recuperar", diz ele. "Senti que talvez nunca mais fosse capaz de criar um jogo."

Foi a primeira vez que ele pensou sobre sua expectativa de vida; que havia coisas que ele nunca conseguiria fazer. Jogos, claro, mas também filmes, e talvez outras coisas completamente diferentes. "Eu tinha todas essas ideias", diz ele. "Então, eu as escrevi e passei para o meu assistente pessoal, como se fosse meu testamento." Ele tinha visões de se tornar um fantasma — incapaz de criar por toda a eternidade. "Eu meio que entendi por que as pessoas cometem suicídio. Era o fim do mundo."

Na mesma época, Kojima começou a sentir dores nos olhos cada vez piores. Ele não conseguia sair de casa. Pior ainda: "Eu não conseguia assistir a filmes nem à TV". Ele gosta de assistir a pelo menos um filme por dia. Estava com dificuldade para enxergar bem o suficiente para revelar Death Stranding 2: On The Beacg. Na pressa de se recuperar, decidiu fazer uma cirurgia no olho, que danificou seus músculos ópticos — a parte do olho que permite o foco. Em determinado momento, pouco antes de servir como jurado no Festival de Cinema de Veneza, ele alternava entre 10 pares de óculos. "O médico dizia que o cérebro se ajustaria", conta. "Eu não estava convencido."

A primeira vez que encontrei Kojima, num úmido almoço de abril, ele apertou minha mão nervosamente antes de ir embora. Murmurou algo sobre se preocupar em dizer as mesmas coisas de sempre. Quando finalmente conversamos direito, mais tarde naquela noite, em uma sala toda branca, ele fala sobre coisas que eu nunca o ouvi discutir antes. Estamos em seu reino, Kojima Productions, no edifício Shinagawa Season Terrace — um arranha-céu "sismicamente isolado" em Tóquio que Kojima só conseguiu alugar porque o proprietário era fã de seus jogos. O interior é inspirado em 2001: Uma Odisseia no Espaço. Uma das salas é uma câmara espelhada com iluminação ofuscante que abriga nada além de uma escultura em tamanho real de um traje espacial blindado. Outra contém um molde da cabeça de Norman Reedus.

"As pessoas acham que eu só quero ser famoso, né?", Kojima me diz em dado momento. "Mas não — eu quero elevar o nível dos jogos e dos criadores de jogos." Em uma parede preta que cobre todo o estúdio, há Polaroids e mensagens dos poucos escolhidos que ele trouxe para o seu mundo. Nicolas Cage. Guillermo Del Toro. Ari Aster. Hunter Schafer. Mads Mikkelsen. Timothée Chalamet. "Um lugar incrível", escreveu o diretor de 'Tempo de Guerra', Alex Garland. "E estranho."

Kojima, que fará 62 anos em agosto, ainda pode passar por 50 — uma cabeleira preta e azeviche contrasta fortemente com um par de Nike Air Prestos rosa (a colaboração da Acronym, para os fanáticos por tênis) e uma camiseta branca do filme Close. Ele é um fã orgulhoso; se gosta do que você faz, ele usa. Quanto à sua provação de saúde, ele praticamente se recuperou fisicamente — pelo menos pelo que deixa transparecer —, mas o impacto desse período é permanente. Ele fantasia sobre sua consciência ser transportada para uma IA ou se tornar um ciborgue. "Talvez eu encontre um vampiro na Romênia ou algo assim", brinca. "Eles me mordem, eu viro um."

Tudo isso para dizer: Kojima sabe que o fim é inevitável, então ele está acelerando o passo. "Talvez eu chore depois de terminar Death Stranding 2", diz ele. "Talvez eu não chore... Eu tenho o próximo projeto." Esse seria OD, sua colaboração com Jordan Peele, o roteirista e diretor americano por trás de 'Corra!' e 'Não! Não Olhe', e outros criativos com ideias semelhantes. Depois disso, há Physint, o jogo de espionagem exclusivo da Sony que está sendo aclamado como um retorno às suas raízes de Metal Gear. Há também seus próximos filmes, incluindo uma adaptação de Death Stranding pela A24. Parece uma lista de desejos? É. Kojima costumava dizer que queria morrer assistindo a filmes. Os últimos anos mudaram sua mente: "Quero morrer fazendo alguma coisa."

GQ: Você fala sobre o seu tempo se esgotando — como está se sentindo em relação a terminar Death Stranding 2?

Hideo Kojima: Mais ou menos. Há tantas coisas que ainda quero mudar. Quero, tipo, mais seis meses. Hoje, posso estar satisfeito. Mas amanhã, quando eu jogar no mesmo lugar novamente, a sensação é outra. Eu mesmo tenho que definir o limite, onde parar.

Você sempre trabalhou assim?

Não sei dizer exatamente, mas costumava haver um mestre [disco] e era só isso. Agora é tipo, "Ok, vou deixar para lá dessa vez e fazer um patch, ou algo assim".

Você deixou a Konami em 2015 e é independente desde então. Como se sente em relação a esse marco de 10 anos?

Foram bons, esses 10 anos. Mas o mais importante é o tempo. O tempo é realmente o que mais me assusta. Continuo esquecendo as coisas. O mais assustador é que não percebo o que estou esquecendo. Tornei-me independente aos 52 anos. Agora tenho 61. Além disso, teve a Covid. Eu estava tentando filmar a cena inicial de Death Stranding 2, onde Léa [Seydoux] chega até você, na primavera de 2020. O jogo teria sido lançado em 2023, mas eu não consegui escanear os atores, não consegui fazer o novo elenco.

Sua perspectiva de vida mudou claramente desde a sua doença. Como está seu estado de espírito hoje?

Estou nervoso. Sinto-me apressado. Ainda tenho muitas coisas que quero fazer — que preciso fazer. Pensei que conseguiria fazer qualquer coisa se fosse independente, mas a realidade é que não consigo. Sempre penso em outras coisas mais estranhas para fazer. Mas se eu fizer isso e não vender, meu estúdio vai à falência. Conheço toda a equipe. Conheço as famílias da equipe. Tenho esse fardo sobre meus ombros.

A coisa que você mais ama fazer também é aquilo que você tem menos tempo para fazer.

Eu me sentiria mais aliviado se pudesse fazer um jogo em um ano. Se você pensar em 10 anos, dá para fazer três jogos. Você tem que tomar uma decisão. Você está sempre pensando: "O que é certo?"

Esse jogo em particular parece ser o seu mais emotivo. Você é mais sentimental agora?

Depois que neu pai faleceu, eu me perguntei, "Que tipo de pai ele era?". Então eu perdi minha mãe em 2017. Minha mãe me criou. Ela não sabia sobre jogos. Ela jogou Metal Gear Solid 3, e ela levou seis meses—ela teve que trapacear! Quando ela faleceu, [Eu passei um tempo pensando] “Como era ela?” Eu pensava sobre o lado dela que eu não vi. Mas eu comecei a descobri tudo, depois de perder ela. Os japoneses sempre dizem, se você está em uma situação que você pensa estar perdido, você diz, “Pai ou avô que já faleceu: Me salvem!” Mesma coisa que os mexicanos também— eles tem seus parentes próximos, mesmo depois deles falecerem.

Como no filme 'Viva - A Vida é uma Festa'...

Bom filme.

Você tem Letterboxd?

Letterboxd?

[Mostro o aplicativo para ele. Ele diz que precisa ter.]

Scorsese tem.

Se Scorsese está fazendo isso, não posso criticá-lo. Ele é o segundo deus. O primeiro é George Miller.

Eles perguntam aos diretores de cinema quais são seus quatro filmes favoritos. Quais são os seus?

Eu digo que não posso responder isso o tempo todo. Muda. 2001: Uma Odisseia no Espaço. Taxi Driver. Mad Max 2. Céu e Inferno, de Akira Kurosawa. Eu guardo um memorando.

Como se tornar pai mudou a maneira como você cria jogos?

É como o bastão ou o ciclo da vida — no início, as crianças são o centro da família. Chega um ponto em que você não tem o centro de gravidade. E às vezes as pessoas se divorciam porque perdem isso. Eu ainda tenho o centro de gravidade chamado trabalho.

E o trabalho te mantém firme?

Quando eu era solteiro, aos 20 e poucos anos, eu só trabalhava e trabalhava. 20 horas por dia, até no fim de semana. Era tão divertido. Quando você tem uma família, não dá. Esse é o momento mais importante — dedique tudo nesses dez anos. Nos outros anos, eles vão começar a te ignorar. [Risos.] Agora, meus filhos são independentes, estou de volta aos meus 20 e poucos anos. Mas o tempo está se esgotando. Sinto que uma hora passa muito rápido. Um dia passa muito rápido.

Seus filhos jogam seus jogos?

O mais velho, sim. O mais novo só lê livros!

Uma das falas do trailer de Death Stranding 2 era: "Não deveríamos ter nos conectado". Isso contrasta fortemente com o primeiro jogo, que girava em torno da conexão. Por quê?

Coincidência e viagens são muito importantes para os seres vivos. Por exemplo, aves migratórias podem transmitir doenças enquanto viajam, mas, viajando, conseguem evoluir. Portanto, se nos conectarmos apenas pela internet, perderemos isso.

O que você acha da IA ​​e da automação?

Não tenho uma opinião negativa sobre a IA, mas não tenho certeza de quanto a vida mudará por causa dela.

Você falou sobre fazer 30 anos. E depois fazer 60. Consegue se imaginar fazendo jogos aos 90?

Vou a museus quase todo fim de semana. E você vê, tipo [ele imita uma pincelada com um movimento da mão] um pincel. Eu conseguiria fazer isso aos 90. Mas com jogos, você meio que precisa queimar a cabeça. Quantos anos terei depois de terminar Physint? Final dos 60? Ainda não falei nada sobre os projetos futuros — tenho ideias —, mas estou pensando em dirigir um filme depois de Physint porque estarei velho demais no futuro.

A Kojima Productions ainda vai fazer jogos enquanto você filma?

Sim, esse é o meu ideal. "Ei, vá criar o jogo", e eu vou lá e filmo. E quando eu voltar, farei outro projeto novo.

Você acha que consegue mesmo se afastar assim?

Eu tive todos esses fracassos quando fiz isso na Konami. Não vou citar títulos. Se for uma sequência, é bem fácil. Mas um jogo que ninguém nunca viu antes? Mesmo que eu escreva algo, as pessoas não vão entender.

Você falou sobre passar o bastão no ciclo da vida. Como você quer que Hideo Kojima seja lembrado quando você o passar adiante?

Não vou passar o bastão para ninguém. Prefiro esmagar o bastão... [Risos.] Não preciso passar o bastão para ninguém. Se eu passar o bastão para meus funcionários e disser para fazerem as coisas do mesmo jeito que eu, a empresa não terá sucesso e irá à falência.

O que você quer dizer com isso?

Todos os dias, se eu tuíto algo que gosto, um diretor, um ator ou um músico entra em contato comigo. Eles dizem: "Sou um criador por causa dos seus jogos". Mas eles não receberam o bastão de Hideo Kojima. Eles receberam a minha pequena chama. Eles não estão me copiando. Eles não estão tentando ser eu. Eles têm essa chama e acendem a sua própria. E provavelmente a darão a outra pessoa. Havia artistas de quadrinhos lendários quando eu era criança. Eu não me tornei um artista de quadrinhos — eu fui inspirado por eles, fui influenciado.

Você pegou o pequeno fogo deles.

Exatamente.

https://ift.tt/MxEZA2m Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.