Friday, February 6, 2026

I collect music videos, and feel like I need to share some of my favorites.-UNR

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For as long as I can remember, a good music video has touched a part of my soul that nothing else can. I've collected them across all genres and levels of fame, but definitely have a fondness for animated ones. I appreciate them as decorating both space & time, and felt compelled to share some of them with others that may appreciate them too.

The Masterpieces:

No specific Category, just Fun:

Animated (2D or 3D):

Melancholic:

Dancing:

Salvatore Ganacci- this guy gets his own section. You'll see why:

  • "Fight Dirty." If you like any sort of anime, you'll appreciate this.
  • "Horse." Our intrepid hero hears the call of animals in need, and rushes to save them in his Shoemobile.
  • "Step-Grandma." This video will demonstrate how to get your very own step-grandma.
  • NSFW"Ass & Titties." with Tommy Cash. Nothing will prepare you for this one. You'll like it though.

The Weird Shit:

Mashups:

I'll post more if I can find them.

EDIT:

https://ift.tt/g8tOzD7 Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Transformers Reboot Cast-UNR

https://ift.tt/IWnRy9X https://ift.tt/ke7BLhX https://ift.tt/WetibNE Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

I built a massive library of in-game screenshots with natural-language and visual search. It's free.-UNR

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TL;DR: I built a free visual reference library for game developers: natural language search, "more like this," study modes (lighting/color/composition), and image analysis that suggests ways to elevate your work as you iterate. I'd love feedback from game developers.

Try it here

I've been a professional artist and art director for almost 20 years. And to my great dismay, I could never find enough time to play all the games that I knew were stunning and could meaningfully expand my imagination and visual library. The busier I got, the more I felt like the ideas that would elevate my craft kept passing by, unseen. That bothered me. A plight I'm sure is familiar to many of you.

So over the last few months, I took this on as a side project.

The library is designed to be actively useful during the creative process, not just browsed. Using image-based and natural-language search, you can research and prepare references by describing what you're working on - or by uploading sketches and references to discover visually similar ideas across mediums, eras, and styles.

More importantly, as you upload iterations and projects evolve, you can get distinct suggestions for lighting, color, and composition grounded in relevant, high-quality visual precedents. This gives you a practical way to answer the most difficult question in creative work: "what would elevate this?" before committing to days, weeks, or years of work.

How it works:

Natural language search - No fixed tags. Describe anything and get the closest visual matches: stunning landscapesfantastic costume designweapon detail.

"More Like This" - Language fails when expressing truly visual ideas. That's why every image has a "More like this" button attached to it. Robot DinosaursKnightsNorman Reedus.

Study modes - Sort by light, color, composition. Want Cyberpunk 2077's strongest lighting workGhost of Yotei's boldest colors? Study what makes great art great.

Image-based search - Upload images (WIP, references) to find "more like this" from the library.

Image Analysis Mode - This is the main one for me: a feature for professional artists that helps you explore alternative approaches to the same frame by analyzing it through the lens of artistic fundamentals. See how improved composition, lighting, or color choices could elevate the work.

Two quick examples of what that looks like:

Example 1: Forest Scene

An example of how we can take a solid image and investigate what could elevate it to exceptional.

  • Subject - considerations for narrative objects and details that could be added to the scene to elevate the interest
  • Color - considerations for color choices and details that could add significant visual interest
  • Composition - options for layering and foreground/background elements that could add depth and interest to the image
  • Lighting - lighting ideas to push it even further

Example 2: Character Medium Shot

The character is in shade in the initial image, resulting in flat lighting.

  • Lighting - suggestions on how lighting could add drama and depth
  • Color - how more saturation and color contrast could improve visual interest

Cross-medium inspiration - Pull ideas from film and classical art too.

I've gotten into the habit of checking everything I work on against this library. And I keep finding ideas I wouldn't have considered otherwise - even after 20 years. That is priceless to me.

That's why I wanted to share it with you. We spend months, years on a project, yet there are only a handful of truly pivotal visual decisions we have to make. And I'd love it if we could make every single one count. Push the edge of what's been done before just a bit. And it's very hard to do if we can't even find the edge.

And if you give it a try - I'd really love your help making it better: Which games are missing? What's broken? What would make this genuinely useful for your workflow? I'd love to make sure all your favorites are well-represented.

https://ift.tt/3eGpc1b Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Thursday, February 5, 2026

Did you enjoy the 1st or 2nd more?-UNR

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Hey ya’ll.

Just beat Death Stranding 2 and can’t help, but think it was much better. I felt like it had much more variety in terms of missions, vehicles were more accessible and overall the story was much easier and fun to follow. Lots of interesting twists that kinda caught me atleast off guard.

I admit I didn’t really like Death Stranding 1, but after hearing about the changes and also I like Norman Reedus as an actor I cave in and bought 2. Glad I did.. Great game.

https://ift.tt/WjGkUEl Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Wednesday, February 4, 2026

Kojima sent flowers to Marty Rhone (Tarman in DS2) after his open-heart surgery.-UNR

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I really appreciate this game-UNR

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When I played the first one, I was upset for all the typical reasons. Yknow too slow, no action, whatever. But now that I’m trying to be like less stimulated I realize now how perfect this game is for that. Its slow and thoughtful, and when Norman Reedus said that Hideo had wild ideas about where the gaming world will go I think I know what he means. This seriously might be the only game that forces you to just slow down, and in the age where I feel like im just consuming, I don’t feel bad about playing this game because its not a constant dopamine slop. I guess I wrote this for anyone who doesn’t understand what this games means like how I used to think

https://ift.tt/8dw5ems Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

Monday, February 2, 2026

Norman Reedus (Daryl's actor) posted dbd gameplay on his Instagram story-UNR

https://ift.tt/hVPcFvs https://ift.tt/hVPcFvs https://ift.tt/eJPisSw Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.