I've finished the game and I think the story has a lot of issues. The biggest one is how Sam (Norman Reedus) is depicted. I don't get why he got almost no lines and he is portreyed as a brick - both emotionally and intellectually. I get it - he has this "don't touch me" thing and supposedly his psychological issues and work conditions are meant to explain his behavior. But there were at least 3 to 5 emotionally charged scenes where he should have shown some sort of emotional instability (and to be fair he did show a bit in 1 or 2). Even when he was burning alive game devs decided to show 0 emotions of agony, making it hard to believe in the reality of the scene. All we got was "his Ka healed, but Ga didn't" and in next scene he's back doing the same thing as nothing happened (no character development). Even when he recieves sunglassess for comleting a task he shows more emotions.
The story contradicts itself and has a lot of red flags that should have been caught during the production process, e.g:
- APAS hired Drawbridge with one of the best porters in their world aka Fragile, but she still needs Sam to do their job. APAS knows that there is no need to hire Sam but goes along with Drawbridge ideas without any good reason. Also with available infrustructure Drawbridge still asks Sam to walk alone instead of just dropping him off by ship.
- Sam doesn't confront anyone about anything. Throughout the whole game I had a feeling like "Drawbridge doesn't telling me something important". Even when it becomes clear that there is no president anymore, Sam doesn't act accordingly ( His initial recruitment reason was "Bridges has data on you and won't let you live in peace"). But instead of saying something like "wtf Fragile, if there is this APAS, why would Bridges even be trying to find me" he goes along with the lies and the given narrative. Even at start it was very sus when she said "we connected a shelter nearby, u can print things now" since it's obviously possible for Bridges to track who printed what and where.
- The plot is basically "go there and we'll drop the charges". But that applies only to Sam, not the BB. Why would anyone agree to those terms? He clearly shows through his actions that the child is all that matters to him.
- When he finds a living being on the beach, he asks zero questions. The crew does a health check on "Tomorrow" but noone decided to run a DNA test to figure out who she really is - is so dumb an unlogical. In contrast they somehow found a photo of Sam's wife with Neil Vana, which should have been way harder than a simple DNA check. So either the crew is lying to Sam to keep him on board, or the writing is just inconsistent. But if they are lying the story feels even worse.
- Heartman's travels to the other side just to find his family and his ongoing denial about their deaths, even longer than Sam’s denial about the baby - is so dumb that I don't know what to say here.
- Why there was a baby at the end? Why did the baby suddenly become a Tomorrow at the end? Why did time pass so quickly for Tomorrow? These are still open questions for me.
- Tomorrow shares similar facial features with Amelie, and no one in the crew even points that out.
- Neil died with Sam's wife but revealed himself to Sam only on Australia. And why he revealed himself later than Cliff? I think this was bad designed.
Overall the story lacks strong dramatic moments to rate it any higher than a 7. I honestly feel that even the devs created those plot twists as a joke - it was so cringy and unnatural. The first game was far better and more enjoyable.
But what do you think?
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