Sunday, July 8, 2018

v0.9.2 of PT for PC just released, my remake of PT in Unreal Engine 4 :) (originally posted on r/silenthill)-UNR

https://ift.tt/eA8V8J

A screenshot (with a piece of text over it) of v0.9.2

To start off, here is the link to the game: https://gamejolt.com/games/ptforpc/350281

And for quick reference, here is the to-do list that I talk about later: https://docs.google.com/document/d/1PuMR1_JUTWlsipnEgsyZTVO4zmnW-Ssu_Q8hvStVoSg/edit?usp=sharing

Hey, it's me again. I wanted to say thank you for all so much for the feedback and support from v0.9. It seriously meant a lot to me and everything from all of the articles written on me and my remake/port to Hideo Kojima himself retweeting the Polygon article (and then unretweeting it about 24 hours later? I don't know what that was about, I like to assume that his team at Sony or something told him to unretweet it? I'm not sure, you all can theorize among yourselves), and even Konami Europe (even though I don't live in Europe?) hitting me up with an opportunity in a few days. What this opportunity entails I'm not entirely sure (*but it sounds niiiccceee*), but once again, you all can theorize among yourselves. Whatever the case, if it weren't for you all spreading the word about my remake and whatnot, none of this would've been possible for me and I appreciate it so much.

Again, like with v0.9, I would not recommend playing this if this is your very first experience with PT. This is meant for playtesting purposes and I would hate for someone to get a bad first impression of PT because of any mistakes that I made, or anything that is missing. This version still does not have the animations that I need so there haven't been any major additions in gameplay. However, as of me writing this at 10:35 P.M. on 7/8/2018, I finally kinda have them (for **SPOILER** Lisa, the baby, and Norman Reedus. Don't have it for the bag, tho. If you have the animations for any of these with working IK rigging, hmu pretty please)). The IK rigging on the animations are kinda screwed up at the moment, however, I believe I have someone on the case for that. But, if any of you all feel like you can help with IK rigging on animations, let me know, please :)

So what does this update bring if it doesn't bring the final gameplay features? Well, it brings a ton of quality-of-life improvements over v0.9 (including the **SPOILER** picture pieces that you all keep asking about) to get ready for the update to end all updates. To the people that I said that the game would be done between 10 to 14 days when v0.9 released, due to the major animation hold up, that has unfortunately been delayed. However, instead of me simply giving a really vague estimate on how long I think it will be until the game is complete, I made a to-do list until I feel like the game is fully complete here: https://docs.google.com/document/d/1PuMR1_JUTWlsipnEgsyZTVO4zmnW-Ssu_Q8hvStVoSg/edit?usp=sharing . Shoutout to BaltasarOnRails for giving me the idea to come up with a bug tracker (that I then turned into a to-do list when it was found that there were, like, 0 bugs in v0.9). This to-do list has a pretty major amount of positives: it will give people a rough, but accurate estimate on how long it will be until the game is finished, through me updating the Google Doc very frequently, everyone can see exactly what I'm working on, when I'm working on it, and any updates on when new versions will come out, it will give people an opportunity to help add or remove things from the to-do list, and it will hopefully reduce on the amount of duplicate feedback a significant amount compared to v0.9. Whenever you're going to give feedback, please check the to-do list and make sure that your feedback isn't on the to-do list, the done list, the "stuff I think I'm done with" list, or the "stuff I'm conflicted about doing" list, please? :)

For v0.9, I estimated that I spent about 150 hours on it. On this version, I'd estimate closer to 185 hours, probably. About 35 hours in 7 days sounds about right. I still stand by my 6 hours of prior UE4 experience before starting this port so to the 2 or 3 people saying that I was outright lying about that, then idk what to tell you, I guess. If any of you all want to read my little testimony on how I started game development earlier this year, then read this Twitter chain of replies: https://twitter.com/Qimsar/status/1015290867408621568 . If you don't want to read it, it just talks about how I got into game development, some resources I used, etc. If you all want any more specific information, hit me up and I can tell you all anything you want to know.

Also, I added a little joke in the beginning because of a few people commenting on the "RIP XXXTentacion" thing so please don't take offense to it or anything if you were anti-X. I personally was pretty saddened by his death and I added that quote to the credits the day that he died, but I ended up just leaving it there. And then I moved it in v0.9.2 and I hope you all like where I moved it to :)

Finally, VR hasn't been added in v0.9.2, I'm sorry, I'm working on it, my bad. Neither have cockroaches. For some reason, none of my interpolate functions on Unreal Engine are working, if anyone knows why that is, please hit me up, the cockroaches keep teleporting and the opening screen doesn't fade in and out like it's supposed to and it's really annoying. Also, shoutout to devilsnake88, Whitend, SmoggyChips, ID-Daemon, FriskyNoodle, hitmanx4sale, Luxox005, LinusPixel, Buzzooo2, TheBlack_, Konami, and Kojima. Thanks :)

Tldr; v0.9.2 of PT for PC is out, check it out here if you want to **PLAYTEST** it: https://gamejolt.com/games/ptforpc/350281 and I have a to-do list until I think the game is done, check that out here before leaving feedback to make sure it's not already on there, please :) : https://docs.google.com/document/d/1PuMR1_JUTWlsipnEgsyZTVO4zmnW-Ssu_Q8hvStVoSg/edit?usp=sharing

https://ift.tt/2NDGzuK Tuned For Everything Norman We Don't Mess Around when it comes to things pertaining to the man.

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